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I’m only making business card sized games now

frankforce.com

41–50 of 177 posts

Re: I’m only making business card sized games now

#41

That ski game reminds me so much of the Olympic Games Pack that Microsoft sold as an add on to the original games (Solitaire, Minesweeper etc.) that can installed with Windows back in the day. I must say that those little mini games were some of the most enjoyable ones I've ever played. Useful to burn a few minutes while waiting for compile to finish or a call to be returned. I've never really gone for any really imm…

Those games were the best for wasting time at school

Re: I’m only making business card sized games now

#42
post #3

> We all know that modern games have become bloated, weighed down by useless features, achievements, anti piracy measures, piles of assets, and other junk. Not only that but developers are constantly taken advantage of, made to crunch for no pay, mass layoffs, etc. Lives have been ruined, and for what? So you could watch your horse poop or play dominoes in an open world game? I am not sure that it's fair to compare a…

>developers are constantly taken advantage of, made to crunch for no pay, mass layoffs, etc. Lives have been ruined, and for what? So you could watch your horse poop or play dominoes in an open world game? Hard to feel too bad about people working on leisure products. I'm sure if you swapped out Golf/NASCAR, people here would be less sympathetic.

> Hard to feel too bad about people working on leisure products.

How does that make any difference? It's not like the work is any less hard, or more fun.

Re: I’m only making business card sized games now

#43
post #5
post #3

> We all know that modern games have become bloated, weighed down by useless features, achievements, anti piracy measures, piles of assets, and other junk. Not only that but developers are constantly taken advantage of, made to crunch for no pay, mass layoffs, etc. Lives have been ruined, and for what? So you could watch your horse poop or play dominoes in an open world game? I am not sure that it's fair to compare a…

I think he’s making an argument that you can make games with much less code than we do now, not a serious argument that we should only make games that fit on a business card.

Perhaps... but why must arguments always seem to be made on extreme examples?

Re: I’m only making business card sized games now

#44
post #3

> We all know that modern games have become bloated, weighed down by useless features, achievements, anti piracy measures, piles of assets, and other junk. Not only that but developers are constantly taken advantage of, made to crunch for no pay, mass layoffs, etc. Lives have been ruined, and for what? So you could watch your horse poop or play dominoes in an open world game? I am not sure that it's fair to compare a…

I personally reject "hours of enjoyment" as a metric for value and depth of a purchased game. It's good to hear that you've had positive experiences, but the dark side is that for many it drifts towards being an addictive time-suck that eats money for nothing in return.

When did this opinion start taking such a hold? Out of all places, I didn’t think HN would be so anti-games but I’ve been seeing more and more people saying this here.

Could someone who feels this way expand on why they have such a negative view on games? Just curious if it’s personal, cultural, or something else?

Also, is it directed at complex games with storylines, online multiplayer, or mobile games meant to pull as much value as possible? Cause one is unlike the others.

Re: I’m only making business card sized games now

#45

Earlier quoted context omitted.

I personally reject "hours of enjoyment" as a metric for value and depth of a purchased game. It's good to hear that you've had positive experiences, but the dark side is that for many it drifts towards being an addictive time-suck that eats money for nothing in return.

When did this opinion start taking such a hold? Out of all places, I didn’t think HN would be so anti-games but I’ve been seeing more and more people saying this here. Could someone who feels this way expand on why they have such a negative view on games? Just curious if it’s personal, cultural, or something else? Also, is it directed at complex games with storylines, online multiplayer, or mobile games meant to pull…

> Out of all places, I didn’t think HN would be so anti-games

More time spent videogaming means less time spent leetcoding, raising VC, and crushing it as a 10x engineer! /s

Re: I’m only making business card sized games now

#46
post #6

It looks like a fun programming project..However, I am getting lost as to the purpose. Why write something so hard to comprehend just to get it into ~< 1K unless the only purpose is to get it small? Why not a larger game that is more fun to play? Why not a larger game that is still tight code, but good to teach game mechanics?

Hi, I'm the author of the post. The reason I made it is because I've already worked on a ton of other games and I wanted to try something different!

I've worked in the AAA industry for years on many games. Just recently on Doom, I remember that code was so bloated you could open "hands.cpp" and just hold page down for days. I've also released many games on my blog, like close to 40 games on there.

So the main point is just try creating something different. Maybe for you it's not writing tiny code, maybe it's something else that seems pointless but you know you will have fun doing it and at least create something in the end. Trust me, it will be worth it.

Re: I’m only making business card sized games now

#47

Earlier quoted context omitted.

I personally reject "hours of enjoyment" as a metric for value and depth of a purchased game. It's good to hear that you've had positive experiences, but the dark side is that for many it drifts towards being an addictive time-suck that eats money for nothing in return.

When did this opinion start taking such a hold? Out of all places, I didn’t think HN would be so anti-games but I’ve been seeing more and more people saying this here. Could someone who feels this way expand on why they have such a negative view on games? Just curious if it’s personal, cultural, or something else? Also, is it directed at complex games with storylines, online multiplayer, or mobile games meant to pull…

I only speak from personal experiences with the business side of things. It's a combination of despotic upstream vendors, highly addictive products aimed towards children, lack of regulations, abusive working environments, and a general contentedness with profiting directly from the misfortunes of others. I do not believe any corners of the industry are safe from this attitude at the moment, despite the marketing veneer they may put on. And yes, if I sound cynical, it's because I am suffering from burnout at the moment.

Re: I’m only making business card sized games now

#48

Earlier quoted context omitted.

I personally reject "hours of enjoyment" as a metric for value and depth of a purchased game. It's good to hear that you've had positive experiences, but the dark side is that for many it drifts towards being an addictive time-suck that eats money for nothing in return.

When did this opinion start taking such a hold? Out of all places, I didn’t think HN would be so anti-games but I’ve been seeing more and more people saying this here. Could someone who feels this way expand on why they have such a negative view on games? Just curious if it’s personal, cultural, or something else? Also, is it directed at complex games with storylines, online multiplayer, or mobile games meant to pull…

I for one love video games. When done right, they are my favorite art form.

I am "anti" any game that uses psychological tricks to get me to keep playing. And for stuff like Celeste, Gris, and Hellblade and Portal that keep me engaged by providing an inherently fulfilling experience.

Re: I’m only making business card sized games now

#49
post #24

I'm assuming that the business card size restriction is an April Fool's joke. There's already a pretty big movement of people dissatisfied with the big AAA games: the indie video game scene. I can't believe someone in the video game world wouldn't know about that. Actually, now I wonder if the whole post was actually supposed to be taking the piss out of indie game developers? If so, that's pretty damned elitist, as…

Hi, I'm the author of the post. I actually am an indie dev myself and have many smallish games as well as worked in AAA for years.

I think indie developers tend to get it right more often, but anyone can fall into the wrong approach of over-complicating their games with needless features that actually detract from the fun.

Like take for example RDR2. Imagine if instead of having all those silly mini-games, they just polished the core combat and movement mechanics more. That's the game I want to play.

I guess I was trying to say a few things with this post, but one big part is that removing stuff from a game and making it simpler is often better then adding more stuff. I talk much more about that in my epic js1k post coming soon!

Re: I’m only making business card sized games now

#50

In fairness, he's optimizing for "fun to write", not "fun to play". It reminds me of a cartoon I saw 25 years ago, "the perfect airplane" drawn from various perspectives: * The perfect airplane (pilot's perspective): Super sleek jet fighter. * The perfect airplane (mechanic's perspective): A giant pile of access hatches in vaguely airplane shape. * The perfect airplane (builder's perspective): A 2x4 with another 2x4…

Do you think great artists make things that are fun to make, or do you think they really just try to make stuff that other people will enjoy?
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