Earlier quoted context omitted.
Was the high resolution screen that I remember really that low?
Monochrome was that insanely high 640x400 resolution.
Hatari: An Atari ST/STE/TT/Falcon Emulator
41–44 of 44 posts
Re: Hatari: An Atari ST/STE/TT/Falcon Emulator
#42I'd really love to boot up Spectrum Holobyte's Falcon again, but with the CPU clock goosed up so it could get higher framerates...
Re: Hatari: An Atari ST/STE/TT/Falcon Emulator
#43Earlier quoted context omitted.
While Calamus was indeed a great piece of software (IIRC, Linotype-Hell actually sold a very high-end printing system using an Atari ST and Calamus as the control system for a Linotype Imagesetter), it did not predate PageMaker. Aldus PageMaker came out in July 1985; Calamus DTP came out two years later, in July 1987. Calamus -- at least as a brand -- outlived PageMaker, though! Invers Software, the owners of Calamus…
There was also for a while a native Windows NT version of Calamus (they even had Alpha et al versions, if I remember correctly) that was quite good; I used it to make money for quite a long time, and although by now I guess there must be something that approaches its functionality (haven't followed DTP world in years), at the time it had features that Quark or Adobe couldn't touch.
Re: Hatari: An Atari ST/STE/TT/Falcon Emulator
#44Earlier quoted context omitted.
There was also for a while a native Windows NT version of Calamus (they even had Alpha et al versions, if I remember correctly) that was quite good; I used it to make money for quite a long time, and although by now I guess there must be something that approaches its functionality (haven't followed DTP world in years), at the time it had features that Quark or Adobe couldn't touch.
I think the NT -- well, later Windows in general, I guess -- version is the one that kept going until 2018. I'd always heard good things about it, but was over on the Mac side of the world with PageMaker and later InDesign. (While I'm still over in Macworld, when I need to do DTP-ish things these days, they tend to be in LaTeX, so I never actually looked up iCalamus, although I feel like I should give it a test drive…
They did some really nice things with virtual objects, being able to zoom in down to a printer dot, stochastic rasterization and all that.
There were some other very high-end packages for Atari as well --Didot, Retouche Pro, TMS Cranach. For some reason European developers really went wild developing professional-level DTP software for Atari with some very impressive results. Too bad Tramiels didn't do much to support them...