Earlier quoted context omitted.
That only makes sense if you are planning to offer two implementations of your library. Which I of course urge you to not do. This article is about the STL headers. The reason std::sort beats the pants off all other languages’ sort routines is because the iterators of every collection, all specializations of swap, and the comparator can all be visible to the compiler. If they weren’t, it would be a lot slower. Premat…
> Premature optimization is not really a thing Okay. I'm going to stop this thread right there and take some opportunity to provide some mentoring. I hope you accept this, as it will help in your career. Read this paper. It is a classic. https://pic.plover.com/knuth-GOTO.pdf
"We should forget about small efficiencies, say about 97% of the time: premature optimization is the root of all evil. Yet we should not pass up our opportunities in that critical 3 %. A good programmer will not be lulled into complacency by such reasoning, he will be wise to look carefully at the critical code; but only after that code has been identified"
We know that cache misses are not a small in-efficiency. This has been measured & observed on many real systems as a real, systemic problem. It's why data-oriented design is currently the King of game engine world, because cache misses kill performance. It is not premature to warn against it as a general practice as a result, as that's systemic de-optimization that will likely impact the critical 3%.