I highly recommend people check this out if you're interested in voxel graphics, or a simple way to make 3D graphics if you're artistically challenged like me. We used it to make a whole game and it was great: https://www.larvalabs.com/project/roadtrip Here are some other awesome things made with it: https://twitter.com/HuntingFluff/status/1046417418459975681 https://twitter.com/Sir_carma/status/1051867299303440384 A…
MagicaVoxel: A free voxel art editor and path tracing renderer
41–50 of 65 posts
Re: MagicaVoxel: A free voxel art editor and path tracing renderer
#42Earlier quoted context omitted.
Why is it disappointing? Sorry, I really don't understand and would like to.
"disappointing: failing to fulfill someone's hopes or expectations." I think you're viewing it from the "expectations" side, while binarycrusader, pawelmurias, and I are viewing it from the "hope" side. If this were open source under a license that makes sense to us, I think all three of us were thinking we'd like to use the code to do other things. That's just a hope.
Re: MagicaVoxel: A free voxel art editor and path tracing renderer
#43MagicaVoxel is great! Even though the program is not open source, the file format is documented by the creator [0]. For a small game I'm working on I read in the vox files and reconstruct the meshes in-game. I can then create procedurally destructed variations by tweaking the vox data and re-generating the meshes in-game [1] [0] https://github.com/ephtracy/voxel-model/blob/master/MagicaVo... [1] https://twitter.com/M…
This is what every software should do. I don't care if software isn't free or open source, but file formats should be documented so that they can be read later or processed by other tools.
Re: MagicaVoxel: A free voxel art editor and path tracing renderer
#44Re: MagicaVoxel: A free voxel art editor and path tracing renderer
#45I highly recommend people check this out if you're interested in voxel graphics, or a simple way to make 3D graphics if you're artistically challenged like me. We used it to make a whole game and it was great: https://www.larvalabs.com/project/roadtrip Here are some other awesome things made with it: https://twitter.com/HuntingFluff/status/1046417418459975681 https://twitter.com/Sir_carma/status/1051867299303440384 A…
Did you do any post-processing on the models from MagicaVoxel before using the models in your game? E.g. does MagicaVoxel export a single optimised mesh, or does it export a load of cube meshes?
Re: MagicaVoxel: A free voxel art editor and path tracing renderer
#46Please, creators, if you're reading this: Stop labeling things 8-bit that are in no way 8-bit except there are some big squares/cubes involved.
Re: MagicaVoxel: A free voxel art editor and path tracing renderer
#47Gives you a good idea of what the app can do as well as how voxel modelling is different from traditional polygonal modeling like in Blender.
Re: MagicaVoxel: A free voxel art editor and path tracing renderer
#48Earlier quoted context omitted.
> Who's https://twitter.com/ephtracy ? Unknown, they appear to like their privacy. > Why did you create this? How are you using it this days? > Are you making any games with this? "the project is also used as my personal research platform, so it contains codes for unpublished features and from other private projects." [0] > Is the Ray Tracer to do that built in or do you have to import the models in a second software…
Closed source + anonymous source = recipe for malware. I recommend running this in a sandbox of some kind.
Re: MagicaVoxel: A free voxel art editor and path tracing renderer
#49Looks cool! Is there a way to make the UI / fonts bigger on 4k monitors?
Re: MagicaVoxel: A free voxel art editor and path tracing renderer
#50Few Questions: * Who's https://twitter.com/ephtracy ? Why did you create this? How are you using it this days? Are you making any games with this? * How do you produce images like this? [1] Is the Ray Tracer to do that built in or do you have to import the models in a second software? * What kind of support is there for the vox file format? (where/how to render outside the app). 1: http://ephtracy.github.io/image/sna…