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MagicaVoxel: A free voxel art editor and path tracing renderer

ephtracy.github.io

41–50 of 65 posts

Re: MagicaVoxel: A free voxel art editor and path tracing renderer

#41

I highly recommend people check this out if you're interested in voxel graphics, or a simple way to make 3D graphics if you're artistically challenged like me. We used it to make a whole game and it was great: https://www.larvalabs.com/project/roadtrip Here are some other awesome things made with it: https://twitter.com/HuntingFluff/status/1046417418459975681 https://twitter.com/Sir_carma/status/1051867299303440384 A…

Your google play link is broken https://www.larvalabs.com/roadtrip/

Re: MagicaVoxel: A free voxel art editor and path tracing renderer

#42
post #31

Earlier quoted context omitted.

Why is it disappointing? Sorry, I really don't understand and would like to.

"disappointing: failing to fulfill someone's hopes or expectations." I think you're viewing it from the "expectations" side, while binarycrusader, pawelmurias, and I are viewing it from the "hope" side. If this were open source under a license that makes sense to us, I think all three of us were thinking we'd like to use the code to do other things. That's just a hope.

If it's on github you kind of expect it to be an open source.

Re: MagicaVoxel: A free voxel art editor and path tracing renderer

#43

MagicaVoxel is great! Even though the program is not open source, the file format is documented by the creator [0]. For a small game I'm working on I read in the vox files and reconstruct the meshes in-game. I can then create procedurally destructed variations by tweaking the vox data and re-generating the meshes in-game [1] [0] https://github.com/ephtracy/voxel-model/blob/master/MagicaVo... [1] https://twitter.com/M…

This is what every software should do. I don't care if software isn't free or open source, but file formats should be documented so that they can be read later or processed by other tools.

I'd go a little further than "documented". MS Office's .docx and .pptx files are "documented" but creating a compatible reader is a major undertaking. I wish people would hold off until there's an existing open source project that can at least decode the files enough to accurately convert the files to another format. Avoid lock-in before has a chance to take root.

Re: MagicaVoxel: A free voxel art editor and path tracing renderer

#45

I highly recommend people check this out if you're interested in voxel graphics, or a simple way to make 3D graphics if you're artistically challenged like me. We used it to make a whole game and it was great: https://www.larvalabs.com/project/roadtrip Here are some other awesome things made with it: https://twitter.com/HuntingFluff/status/1046417418459975681 https://twitter.com/Sir_carma/status/1051867299303440384 A…

Nice looking game! The models look awesome!

Did you do any post-processing on the models from MagicaVoxel before using the models in your game? E.g. does MagicaVoxel export a single optimised mesh, or does it export a load of cube meshes?

Re: MagicaVoxel: A free voxel art editor and path tracing renderer

#47
Here's a time lapse of William Santacruz using MagicaVoxel to make some Mario fanart [1]. I recommend playing at 2x speed.

Gives you a good idea of what the app can do as well as how voxel modelling is different from traditional polygonal modeling like in Blender.

[1] https://www.youtube.com/watch?v=bPtw7L-lV7Y

Re: MagicaVoxel: A free voxel art editor and path tracing renderer

#48
post #32
post #27

Earlier quoted context omitted.

> Who's https://twitter.com/ephtracy ? Unknown, they appear to like their privacy. > Why did you create this? How are you using it this days? > Are you making any games with this? "the project is also used as my personal research platform, so it contains codes for unpublished features and from other private projects." [0] > Is the Ray Tracer to do that built in or do you have to import the models in a second software…

Closed source + anonymous source = recipe for malware. I recommend running this in a sandbox of some kind.

@ephtracy has been developing it for over 5 years. I understand why you might be concerned but that's a lot of time to invest creating a niche piece of software in order to launch a malware attack. If it was new today I might share your concern.

Re: MagicaVoxel: A free voxel art editor and path tracing renderer

#50

Few Questions: * Who's https://twitter.com/ephtracy ? Why did you create this? How are you using it this days? Are you making any games with this? * How do you produce images like this? [1] Is the Ray Tracer to do that built in or do you have to import the models in a second software? * What kind of support is there for the vox file format? (where/how to render outside the app). 1: http://ephtracy.github.io/image/sna…

The programmer is Sean T. Barrett:

* https://github.com/ephtracy/stb * https://nothings.org/

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