Live data from Hacker News

Sandspiel – A falling sand game built in Rust and WebGL

sandspiel.club

41–50 of 193 posts

Re: Sandspiel – A falling sand game built in Rust and WebGL

#44

Is it really a "game" if there's no goal or "win" condition? Or is it a "webtoy" or "simulation" (or... "sandbox". Think it's a sandbox).

It's a sandbox game indeed [1]. This is standard terminology.

[1] https://en.wikipedia.org/wiki/Glossary_of_video_game_terms#S...

Re: Sandspiel – A falling sand game built in Rust and WebGL

#45
post #31
post #16

Earlier quoted context omitted.

SimCity

Games like SimCity, Animal Crossing, and Minecraft are good examples where the experience of "playing" isn't necessarily about translating the game from an "initial" state to "end" or "win" one. I think the parent comment makes a good point that if you do define games as the mentioned, this and a few other things certainly doesn't necessarily fit with the definition. Still, games are often a fill-in word for many int…

Where it especially blurs the line is when the sandbox/toy is sufficiently advanced that one can invent their own games. For example, Garry's Mod is not a "game", but millions of hours have been spent playing games in it. Does the game need to impose the rules, or is it sufficient to allow the players to impose their own? If the former, then what of games that normally impose rules strictly, but include cheat codes that allow players to flexibly circumvent the rules and invent their own games? In practice, nearly every video game is all of a toy and a game and a toolkit for games and even a sport (any game can be speedrun!) simultaneously.

Re: Sandspiel – A falling sand game built in Rust and WebGL

#46
post #11

This is great. I'm almost tempted to redo this with believable thermodynamics.

lol the arrogance of your phrasing is weird. Just stick with the compliment, and then maybe: I think we could improve thermodynamics, not "I'm almost tempted", which sounds like "I'm a god, and could really outdo this but I'm not sure I have time since I'm SO important and busy".

Re: Sandspiel – A falling sand game built in Rust and WebGL

#48

I wasted hours on these types of games back in the flash era, people were constantly releasing new ones with more types of sand and various effects and combinations, its a shame that whole segment of internet history was deprecated along with flash, good times.

It's not gone yet. One of my favorite places of this sort, andkon is still going strong after all these years. The toy category still has some of the sandbox stuff: http://andkon.com/arcade/other/toy.list
Post reply on HN