Looks great. I was confused at first because I thought the sliders were parameters of the simulation and I wasn't hearing anything.
I came thinking that it was a visual rain simulator. Then I saw a very nice visual display, but the sliders didn't do anything. Then I realized that it is an audio simulator with different audio parameters for the various aspects of the rain soundscape. I'd love sliders for the visual display too. Very nice. Very very nice. Bookmarked.
Making rain simulation as real as possible
41–50 of 133 posts
Re: Making rain simulation as real as possible
#42Looks good! On osx mpb performance is stellar in Chrome sadly, while both Safari and Firefox only delivers 2-3 fps. Weirdly on an iPhone with Safari the performance is smooth as silk. I would really like to ditch Chrome, but it seems i get full speed fans with Firefox on sites sporadically, and while Safari is much better it's still not on par with any kinds of heavy graphics. I don't get it. Why can my iPhone 6 run…
Re: Making rain simulation as real as possible
#43I mean, the rain effect itself, not the whole UI around it here.
Edit: Here's[1] the accompanying article, and here's[2] some other stuff I made (although my website is also just as old and hasn't been updated since!)
[1]http://tympanus.net/codrops/rain-water-effect-experiments/
Re: Making rain simulation as real as possible
#44This is scarily close to realistic... for a second I got worried because my intuitive brain was telling me my laptop screen was all wet! Curious if this is the best done in WebGL to date, or if there's even better out there? Or what this does and doesn't do, and where next obvious areas for improvement would be?
Re: Making rain simulation as real as possible
#45Looks good! On osx mpb performance is stellar in Chrome sadly, while both Safari and Firefox only delivers 2-3 fps. Weirdly on an iPhone with Safari the performance is smooth as silk. I would really like to ditch Chrome, but it seems i get full speed fans with Firefox on sites sporadically, and while Safari is much better it's still not on par with any kinds of heavy graphics. I don't get it. Why can my iPhone 6 run…
Re: Making rain simulation as real as possible
#46Looks good! On osx mpb performance is stellar in Chrome sadly, while both Safari and Firefox only delivers 2-3 fps. Weirdly on an iPhone with Safari the performance is smooth as silk. I would really like to ditch Chrome, but it seems i get full speed fans with Firefox on sites sporadically, and while Safari is much better it's still not on par with any kinds of heavy graphics. I don't get it. Why can my iPhone 6 run…
Re: Making rain simulation as real as possible
#47Re: Making rain simulation as real as possible
#48Hey, I made this for Codrops, like 2 or 3 years ago? I mean, the rain effect itself, not the whole UI around it here. Edit: Here's[1] the accompanying article, and here's[2] some other stuff I made (although my website is also just as old and hasn't been updated since!) [1] http://tympanus.net/codrops/rain-water-effect-experiments/ [2] http://lbebber.github.io/
Re: Making rain simulation as real as possible
#49Looks good! On osx mpb performance is stellar in Chrome sadly, while both Safari and Firefox only delivers 2-3 fps. Weirdly on an iPhone with Safari the performance is smooth as silk. I would really like to ditch Chrome, but it seems i get full speed fans with Firefox on sites sporadically, and while Safari is much better it's still not on par with any kinds of heavy graphics. I don't get it. Why can my iPhone 6 run…
Somebody has made a version using WebGL alone[1] (sadly they got the refraction a bit wrong), try it to see if it works well enough (and let me know, I'm curious myself).
Re: Making rain simulation as real as possible
#50Looks good! On osx mpb performance is stellar in Chrome sadly, while both Safari and Firefox only delivers 2-3 fps. Weirdly on an iPhone with Safari the performance is smooth as silk. I would really like to ditch Chrome, but it seems i get full speed fans with Firefox on sites sporadically, and while Safari is much better it's still not on par with any kinds of heavy graphics. I don't get it. Why can my iPhone 6 run…
Anyone tried it on Firefox + Windows?
[1]: can't verify this as I only have a slowich some years old android phone, on which it runs fluidish but miss renders the effect of the large rain drops...