I've never owned an iPad, perhaps I'm missing something here. How does the above statement reconcile with the pictures I see on the page where there's clearly a black bezel?
Do they just mean there's not an area at the bottom with a physical button?
41–50 of 805 posts
I've never owned an iPad, perhaps I'm missing something here. How does the above statement reconcile with the pictures I see on the page where there's clearly a black bezel?
Do they just mean there's not an area at the bottom with a physical button?
The device is very nice, but it does not provide enough of a value proposition for me to want to buy one. It looks great for consuming content (though the focus on gaming when this device is supposed to be for professional use is odd), but the operating system itself limits the ability to produce anything more than trivial content or development.
I think that touch UI has constraints that are tough to overcome, but I strongly disagree that the operating system is a limit.
Apple keeps exposing different ways to integrate apps, create workflows, even work with files directly.
And of course the problem with this debate always includes fundamental mismatches over what type of content you're interested in, or what you consider "trivial", but Photoshop isn't for trivial content.
That's about as serious an indictment of the competence of the software development industry as I can imagine.
Edit: to clarify: the line is "It's a real PSD... it's over 3 gigs, it's a 157 layers, 12000x12000 pixels, and I'm zooming through it at lightning speed, with no lag". While she's doing this she's scrolling the layer list, which is why I was confused in my earlier statement.
Note, btw: when she's zooming, it's not loading the higher resolution in "real time". It takes a second or so for the higher resolution to pop in. So when she's saying "zooming through it at lightning speed", what she's saying is "the UI doesn't hang when I zoom, and the higher resolution pops in quick enough". This should not be an applause line for a device of this power in 2018.
Earlier quoted context omitted.
Apple did that when Apple TV 4K came out: it has an A10X chip in it.
It lacks a controller, though. And the "best" controller is missing three inputs you'd expect (L3/R3 "stick click" buttons and a select button).
I don't know why the pencil didn't come with magnetic attachment from the get go, it seems like such a simple change that makes a big difference.
The cynic in me thinks that it was deliberately withheld in v1 so that a big deal about its addition could be made in v2.
That site is horrible. First it scrolls horizontally and then it switches to vertical towards the end. Why do "designers" have to reinvent simple things again and again? Is there nothing better to do?
Earlier quoted context omitted.
It lacks a controller, though. And the "best" controller is missing three inputs you'd expect (L3/R3 "stick click" buttons and a select button).
What's this missing besides the 'select' button: https://steelseries.com/gaming-controllers/nimbus
Third-party stuff isn't sufficiently sticky. If Apple wants games on their platform, they need their own controller. It might even be best if it comes in the box.
I don't, however, think they really care that much.
There's a point in the press conference where the presenter went "And you can scroll the UI as fast as you want, and it doesn't lag! We have 8 cores in our CPU!" (or something: not literal transcription) and the entire audience clapped. That's about as serious an indictment of the competence of the software development industry as I can imagine. Edit: to clarify: the line is "It's a real PSD... it's over 3 gigs, it's…