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Telltale Employees Left Stunned by Company Closure, No Severance

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41–50 of 197 posts

Re: Telltale Employees Left Stunned by Company Closure, No Severance

#41

Adventure games seems to be a segment that is especially prone to boom and bust cycles. This has to be at least the third major collapse, following Infocom and LucasArts. Even when well executed, the formula is hard to keep fresh, and the emphasis on story and writing leads to generally poor replayability. Particularly now, in the youtube/twitch age - most of the enjoyment of these kinds of games is watching the stor…

LucasArts, while they made adventure games, was just as if not more well known for their action and franchise titles such as all the Star Wars games. Knights of the Old Republic and sequel, Jedi Knight and several smash hit sequels, TIE Fighter, Republic Commando (basically all the Star Wars games) were squarely in other genres, and all very successful titles. They had some less successful ones as well, which probably fed to their collapse.

But in general, the crux of the matter is that games are still adapting to internet-age business models -- selling a title for $30-$60 with higher and higher development standards has been unsustainable for some time now. Going F2P is also hit or miss: not every game can be a League of Legends, and 99% quietly die running deserted servers with a tiny tiny fraction of the player base they may have had in their peak. It's the reason indie games have risen in popularity -- AAA studios are now just hoping to arrive at a hit franchise, and then furtively milk it for as long as they can, still fully aware they're one bad title away from biting the dust. Meanwhile thousands upon thousands of indies throw their life in the pool and a few good games reliably come out. Few hear or care about all the indies that disappear and return to their day jobs after a failed 5-year game. This model works fine for gamers, and making games is quickly becoming a cottage art industry like music or films - yes there are some studios churning out blockbusters, but mostly indies struggling, while consumers just get a glut of stuff at low costs. The unstable part is that most game devs can easily abandon the art for tech jobs with gobs of money, unlike musicians and (most) filmmakers, so it's possible the entire industry could die out if we enter an era of uninspiring games for too long.

Re: Telltale Employees Left Stunned by Company Closure, No Severance

#42

Adventure games seems to be a segment that is especially prone to boom and bust cycles. This has to be at least the third major collapse, following Infocom and LucasArts. Even when well executed, the formula is hard to keep fresh, and the emphasis on story and writing leads to generally poor replayability. Particularly now, in the youtube/twitch age - most of the enjoyment of these kinds of games is watching the stor…

Maybe it is more of a niche genre, with the occasional breakout hit that make it seem like there is more sales potential than there is.

Re: Telltale Employees Left Stunned by Company Closure, No Severance

#43

Adventure games seems to be a segment that is especially prone to boom and bust cycles. This has to be at least the third major collapse, following Infocom and LucasArts. Even when well executed, the formula is hard to keep fresh, and the emphasis on story and writing leads to generally poor replayability. Particularly now, in the youtube/twitch age - most of the enjoyment of these kinds of games is watching the stor…

I didn’t know that this happened at LucasArts. I grew up on Sam & Max, Full Throttle, and Day of the Tentacle. Any good articles about LucasArts’ demise?

Re: Telltale Employees Left Stunned by Company Closure, No Severance

#44
People are blaming mismanagement, bad licensing terms etc., and while that all may be true, it is also worth noting that Telltale has not released anything really worth playing since The Walking Dead and The Wolf Among Us. No studio will survive after releasing ~12 bad to average games in a row over 4 years.

Re: Telltale Employees Left Stunned by Company Closure, No Severance

#45
post #33

Earlier quoted context omitted.

You can purchase your old benefit through FMLA for up to 36 months in an involuntary departure, but you pay 104% of the cost that previously was split between you and the employer.

What if your employer went bankrupt?

What does the cause matter? Company's dead, the employee "involuntarily departed."

Re: Telltale Employees Left Stunned by Company Closure, No Severance

#46
post #8
post #4

The point of severance is to give ex-employees a reason not to sue. However there is left point in protecting from lawsuits when there will be nothing left that can be sued. However I suspect that not paying out owed PTO may be a different story...

It's really interesting to read this perspective on what severance is in the US, because in my country it definitely is just a right everyone has so that they can land on their feet.

So what happens if the company in insolvent in your country? Who pays the severance?

Re: Telltale Employees Left Stunned by Company Closure, No Severance

#47
post #15

The worst part for many of these people is that our country still links health insurance with your employer. It is bad enough to suddenly lose your job and primary source of income, but that type of thing is often unavoidable when a company goes belly up. However only getting a week's notice before all your health insurance benefits disappear is the type of thing that just shouldn't happen in this country.

What happens in the US if you leave your employer when in a degraded health state (let's say cancer)?

Re: Telltale Employees Left Stunned by Company Closure, No Severance

#48
post #45
post #33

Earlier quoted context omitted.

What if your employer went bankrupt?

What does the cause matter? Company's dead, the employee "involuntarily departed."

The cause matters because the right to individually buy into the existing employer-sponsored group health plan.

So, if the employer no longer exists, and the employer-sponsored health plan no longer exists, the right to buy in is meaningless.

Re: Telltale Employees Left Stunned by Company Closure, No Severance

#49
post #36
post #29

Earlier quoted context omitted.

In an ideal world this would be feasible. Few people have the pricing power for their labor to do this. I'd classify what you call a failed business transaction as a failure of government to enact necessary labor laws.

So in a world where there's a glut of labor, you're absolutely right. We, however, are not in a glut of labor for software engineers and game designers. And besides, if you explained to the employer the risks you forsee in joining their company, they will most likely understand that reason for asking for a higher salary than the norm.

We, however, are not in a glut of labor for software engineers and game designers

If that's true, why are you folks working in open offices and are wearing noise-cancelling headphones?

Re: Telltale Employees Left Stunned by Company Closure, No Severance

#50

This studio closure hits a little close to me, since I know a few former employees: - They really did not see a full studio closure coming so suddenly. Yes, they were aware that they were struggling, but the 25% staff reduction was supposed to keep the studio sustainable. - They were in the planning stages for an original IP, their new leadership realized too late that expensive IP licenses were unsustainable. - Thei…

I remember reading stuff a year ago about how the engine was originally written by the CEO and a large reason for its persistence until today is that it's basically his pet project. Do you happen to know how accurate this is?

Yes that's why they stuck with it for so long,. Not only was their engine just barely squeaking by, what also compounded the issues were the insane levels or micromanagement involved that were costly and overworked their staff to insane levels.

Imagine having to reanimate gravity by hand due to the lack of a physics engine, now imagine that happening over a scene change that happened during a management review shortly before the project was supposed to ship.

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