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Cyberpunk 2077 world premiere: 50 minutes of William Gibson-level insanity

arstechnica.com

41–50 of 67 posts

Re: Cyberpunk 2077 world premiere: 50 minutes of William Gibson-level insanity

#41

Another first-person shooter. :-( They spend all that money and time creating worlds, it'd be nice to have another Skyrim or two some day. Set in a cyberpunk world. There aren't enough RPGs made anymore.

I don't know, it seems more intense as an FPS than Skyrim: "Cyberpunk 2077 diverges from that series in a few major ways, and the first is with brutal high-speed gunplay. "

I played warsow and watched some quake 3 ctf with cpm physics, so I have to say the only thing that is going to be fast here is the guns.

Re: Cyberpunk 2077 world premiere: 50 minutes of William Gibson-level insanity

#42
post #39

Earlier quoted context omitted.

Not at all, I tried to get into 1 and couldn't, it was too rough around the edges for me. 2 was much better, but I got distracted a few hours in. 3 felt like a completely different universe quality-wise.

Could you be more specific? My girlfriend loves 1, and says 2 was a major step down for her in gameplay. 1 and 2 are frequently sold at heavy discount so I already bought them both. I haven't gotten to try 1 yet as it doesn't have a Linux version.

Had trouble getting into Witcher as well, and it's weird because I normally love action RPG games. I might have overdosed on Fallout 3 and its expansions too much just beforehand, though. The combat in Witcher 1 in melee felt looser/slidey for lack of a technical term and I had gotten used to the precise control of your player actions in Fallout 3. YMMV, it could just be in my head.

Re: Cyberpunk 2077 world premiere: 50 minutes of William Gibson-level insanity

#43

Earlier quoted context omitted.

Before blockchain revolutions? I don't see how the blockchain would impact 2020/2077 in any way

No sci-fi writer predicted bitcoin mining. The rulebook vaguely stated that a cyberpunk knows a few unlawful ways to get money, so should a game such as Cyberpunk 2077 include a subplot based on simply publishing images bugged with Monero-generating code (to use just one recent example)? Also, a friend of mine has an idea that the first true unkillable AI will run inside a blockchain, and it would be economically inf…

Cryptonomicon did

Re: Cyberpunk 2077 world premiere: 50 minutes of William Gibson-level insanity

#44

I'm so sad they chose a first-person view. I can't play in first-person view more than 20min without feeling nauseous. I'll have to skip the game just because of my condition… :/

I think fpp -> tpp mod is easier than other way around.

If I don't play fpp for few months I find it hard to look at (no nausea though). I adjust after few hours.

Re: Cyberpunk 2077 world premiere: 50 minutes of William Gibson-level insanity

#45
post #5

Was looking forward to this till I heard it was first person perspective. Just can't play first person games on console with a controller. Lost all interest in it now.

Xbox is supposed to get official support for mouse and keyboard. For now there's some unofficial hackery going on.

Re: Cyberpunk 2077 world premiere: 50 minutes of William Gibson-level insanity

#46

Earlier quoted context omitted.

>No sci-fi writer predicted bitcoin mining. Diamond age had a distributed tuple space, which was kind of similar in effect, enclaves that made their living off of work their computers did for digital pay.

Of course, the standout thing about cryptocoin by comparison is that there's no real useful work resulting from all the absurd amounts of electricity being used to mine it.

I'm reasonably skeptical of cryptocoin but I think it's absurd to judge utility of a work product so soon.

Re: Cyberpunk 2077 world premiere: 50 minutes of William Gibson-level insanity

#47

Earlier quoted context omitted.

Of course, the standout thing about cryptocoin by comparison is that there's no real useful work resulting from all the absurd amounts of electricity being used to mine it.

I'm reasonably skeptical of cryptocoin but I think it's absurd to judge utility of a work product so soon.

Yeah, it’s only been about a decade right? :|

Re: Cyberpunk 2077 world premiere: 50 minutes of William Gibson-level insanity

#48
post #39

Earlier quoted context omitted.

Not at all, I tried to get into 1 and couldn't, it was too rough around the edges for me. 2 was much better, but I got distracted a few hours in. 3 felt like a completely different universe quality-wise.

Could you be more specific? My girlfriend loves 1, and says 2 was a major step down for her in gameplay. 1 and 2 are frequently sold at heavy discount so I already bought them both. I haven't gotten to try 1 yet as it doesn't have a Linux version.

I played through W1 (for the second time) in 2017, W2 in Jan (only got 1/3 of the way through originally), and W3 in March (first time). Each game approaches combat in very different ways in terms of mechanics but I felt that each contained the same core essence. I preferred the combat in W2 but I could absolutely understand why someone would prefer W1. I would say that W1 is a deeply flawed but still great game, W2 is simply a great game, and W3 is one of the best games ever.

Re: Cyberpunk 2077 world premiere: 50 minutes of William Gibson-level insanity

#49

Earlier quoted context omitted.

No sci-fi writer predicted bitcoin mining. The rulebook vaguely stated that a cyberpunk knows a few unlawful ways to get money, so should a game such as Cyberpunk 2077 include a subplot based on simply publishing images bugged with Monero-generating code (to use just one recent example)? Also, a friend of mine has an idea that the first true unkillable AI will run inside a blockchain, and it would be economically inf…

Cryptonomicon did

You'd better try Diamond Age, which came out earlier. However, still not early enough to predate Cyberpunk 2020, which is the main issue here.

Re: Cyberpunk 2077 world premiere: 50 minutes of William Gibson-level insanity

#50

It doesn’t have enoigh rain to really feel cyberpunk. ... on a side note, I just realized we’re now as far away from cyberpunk in time as cyberpunk was from the golden age of sci-fi. That also feels wrong somehow.

To be honest, after a few hours into observer_, I started to hate the constant rain. That and that random glitch effect.

Night/rain/neon is great, don't yet me wrong, but in small doses.

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