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81 Year Old Commodore Amiga Artist – Samia Halaby [video]

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Re: 81 Year Old Commodore Amiga Artist – Samia Halaby [video]

#41
post #2

Whats nice here (that the title doesn't really imply) is that she uses AmigaBasic to programmaticly draw pseudo random colours and shapes to create the art.

Sounds like she started with AmigaBasic then moved onto C. I quite liked her "yo-yo" variables idea, not a typical algorithm but makes sense for what she's making.

She does actually state this in the interview at around 3:45.

Re: 81 Year Old Commodore Amiga Artist – Samia Halaby [video]

#42

The production value and artistic merit of this was quite good but here's the insight ... it's what I call the Ira Glass structure: 1. show the meat, why you're interviewing them - if the person is say, a miner you start off with machinery and sounds of workers 2. do the intro of who the person is - have them state their name and identity (occupation or other story-relevant identity such as an ethnicity or physical a…

Hey that's really cool. Never heard that before. Thanks for that.

Re: 81 Year Old Commodore Amiga Artist – Samia Halaby [video]

#43

The production value and artistic merit of this was quite good but here's the insight ... it's what I call the Ira Glass structure: 1. show the meat, why you're interviewing them - if the person is say, a miner you start off with machinery and sounds of workers 2. do the intro of who the person is - have them state their name and identity (occupation or other story-relevant identity such as an ethnicity or physical a…

Hey that's really cool. Never heard that before. Thanks for that.

What makes this format the most obvious in my opinion, is The Onion's knockoff of This American Life: https://www.theonion.com/tag/a-very-fatal-murder

This is also the same format done by Radiolab. I don't know if this is a well-documented structure to be honest.

I derived it myself after becoming lethargically bored listening to these types of podcasts. I realized they all had essentially this structure, sometimes with a few steps removed but rarely, almost never, out of this sequence.

I would like to claim, although a lot of data would need to be collected, that these steps have narrow time ranges with normal distributions and fairly tight bounds. As an extreme example, they don't spend say, 53 minutes on machine sounds and then cram the rest in the remaining time. I think there's more or less a clockwork to them.

Re: 81 Year Old Commodore Amiga Artist – Samia Halaby [video]

#44
post #9
post #5

It’s too bad Microsoft didn’t port their apps to the Amiga. It probably would be alive today but people bought computers for the apps.

Amiga died thanks to Commodore mismanagement, Microsoft was still not that strong back then. PCs were still a mix of MS-DOS, Windows 3.x or Novell Netware when the downfall begun around 1994, Windows 95 was still around the corner.

> Microsoft was still not that strong back then

Microsoft were pretty well established and very successful by 1985 (when the Amiga was launched). The following year they IPO'd for $61 million dollars - not a lot these days, but back then it was a reasonable chunk of cash for a company of its size in the day.

For Commodore, the edge of the pan was well in sight by 1985/86 because their management and overall strategy was a mess.

Re: 81 Year Old Commodore Amiga Artist – Samia Halaby [video]

#46

Earlier quoted context omitted.

Sounds like she started with AmigaBasic then moved onto C. I quite liked her "yo-yo" variables idea, not a typical algorithm but makes sense for what she's making.

She does actually state this in the interview at around 3:45.

Yes, when I used "sounds like" I was referring to the video.

Re: 81 Year Old Commodore Amiga Artist – Samia Halaby [video]

#47
Ah, the Amiga was such an amazing machine. I never owned one, but I actually subscribed to all the magazines.

Watching old Computer Chronicles episodes – and seeing stuff like this – really makes me think about how different computing was before it became a device for consuming more than a device for creating. Back then, you really had to have a passion or at least a real desire to learn a new medium.

It's so interesting to see the unique things people did with their early Amigas, Apples, Macs, etc – and how many people learned to program out of necessity.

Re: 81 Year Old Commodore Amiga Artist – Samia Halaby [video]

#49
post #18
post #9

Earlier quoted context omitted.

Amiga died thanks to Commodore mismanagement, Microsoft was still not that strong back then. PCs were still a mix of MS-DOS, Windows 3.x or Novell Netware when the downfall begun around 1994, Windows 95 was still around the corner.

They stopped innovating. The A1000 was released in 1985, the same year as the NES was released in America. It was a huge leap in capabilities over it's contemporaries. But their massive lead was slowly whittled away by technology improvements. In 1992 they released AGA, which was barely twice as good as the original A1000 chip-set, while the IBM PC had innovated all the way from 4 color CGA, though EGA to VGA/SVGA wi…

Yes, planar graphics had their strengths, but no chunky graphics (or only via a slow software routine) really made it difficult for the Amiga to keep up.

Re: 81 Year Old Commodore Amiga Artist – Samia Halaby [video]

#50
post #45

So is there an emulator or something we could use to get her running on an updated machine?

I don't think she would go for using an emulator. She said near the end of the video that the Amiga IS the artwork, and that she can only show her works on HER Amiga.
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