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CRPG Book Released

crpgbook.wordpress.com

41–50 of 64 posts

Re: CRPG Book Released

#41
post #26

Right now I'm playing Divinity: Original Sin 2, and I cannot help feeling that the timing between this book and the game is just unfortunate. It came out just too late (or the book just too early?) for it to have a worthy entry in and a worthy impact on the book, which is a shame. I genuinely consider it a benchmark achievement. Not only does it set the standard for turn-based systems and cooperative (or competitive,…

As other comments have pointed out, the book ends at 2014. D:OS2 is a milestone that came after that. Give it a decade and it can be in volume two of this history tome :)

Re: CRPG Book Released

#42

Very slick. Is the source code available somewhere?

Doesn't look like it. Too bad, that would do a lot to help with the proofreading part he mentions (and from the comments under his blog it looks like there are a number of enthusiasts who would like to take a stab at translating too).

Re: CRPG Book Released

#43

Reading about Ultima IV is the difference between generations. Ultima I and II were a hot mess. Ultima III was remarkable. Ultima IV and V were mind blowing when I was a kid. If a 19 year old "CoD Player" can't figure out to RTFM, its their loss. RPGs aren't easy for a reason, they're supposed to require effort to master and possibly win. And like life, you don't always win. Kids today want everything handed to them…

Where in the pdf does the author trash Ultima IV? In the first paragraph "Regardless, the achievements of Ultima IV are astonishing" and in the conclusion "Ultima IV is still one-of-a-kind, even after all these years."

Where did I say the author was trashing Ultima IV?

Re: CRPG Book Released

#44

Reading about Ultima IV is the difference between generations. Ultima I and II were a hot mess. Ultima III was remarkable. Ultima IV and V were mind blowing when I was a kid. If a 19 year old "CoD Player" can't figure out to RTFM, its their loss. RPGs aren't easy for a reason, they're supposed to require effort to master and possibly win. And like life, you don't always win. Kids today want everything handed to them…

There's a point, though, where the user interface gets in the way of enjoying the game. It's fine if the core mechanics are complex but they should be exposed to the player in an intuitive, accessible way.

I figured out most these old games between the ages of 8-12. If you can't figure out how to use arrow keys or read the quick start guide, I'm not sure you're in for a future of even flipping patties, much less doing anything other than mashing buttons on your console controller. I know Ultima using the entire keyboard is seemingly too much for a modern "gamer".

Re: CRPG Book Released

#45

Reading about Ultima IV is the difference between generations. Ultima I and II were a hot mess. Ultima III was remarkable. Ultima IV and V were mind blowing when I was a kid. If a 19 year old "CoD Player" can't figure out to RTFM, its their loss. RPGs aren't easy for a reason, they're supposed to require effort to master and possibly win. And like life, you don't always win. Kids today want everything handed to them…

Where in the pdf does the author trash Ultima IV? In the first paragraph "Regardless, the achievements of Ultima IV are astonishing" and in the conclusion "Ultima IV is still one-of-a-kind, even after all these years."

The author doesn't trash Ultima IV, there's a section (pg 24-25) where a group of students attempt to play the game and get stuck. None of them thought to read the materials that came with the game

Re: CRPG Book Released

#46
post #26

Right now I'm playing Divinity: Original Sin 2, and I cannot help feeling that the timing between this book and the game is just unfortunate. It came out just too late (or the book just too early?) for it to have a worthy entry in and a worthy impact on the book, which is a shame. I genuinely consider it a benchmark achievement. Not only does it set the standard for turn-based systems and cooperative (or competitive,…

Does 2 have huge walls of text like the first one?

When I tried the first one, I was very impressed by the combat system as shown on the starting tutorial, but as soon as you get to the first city there is too much dialog. I realize that dialog is part of cRPGs, but when the ratio of gameplay to dialog is too low, I'd rather read a book.

Re: CRPG Book Released

#47

Reading about Ultima IV is the difference between generations. Ultima I and II were a hot mess. Ultima III was remarkable. Ultima IV and V were mind blowing when I was a kid. If a 19 year old "CoD Player" can't figure out to RTFM, its their loss. RPGs aren't easy for a reason, they're supposed to require effort to master and possibly win. And like life, you don't always win. Kids today want everything handed to them…

Oh buddy, there is so much laughably wrong with how to create usable products in this.

> If a 19 year old "CoD Player" can't figure out to RTFM, its their loss.

Mechanics in games, much like things in user interfaces should be discoverable without reading a manual. The actual act of creating a potion or weapon out of materials or managing your inventory or doing simple combat should not have to be looked up. The process for creating or doing something well can be experimental or based on skill, but the physical act of doing the thing should be easy to understand without reading. This extends beyond games to user interfaces, tools, or many other things. It's clear what a knife does when you look at it, getting good at preparing food takes practice.

> Kids today want everything handed to them it seems. I lost interest in games decades ago because I thought we'd get better versions of Ultima IV as time went on. Instead we got "interactive" movies for the most part.

The CRPG scene is going through a renaissance. Games like DotA and many fighting games make their objectives clear but take time and strategy and experimentation to master.

> Little Johnny wants to be a rock star, but learning guitar is hard. Try this 5 button fake guitar, now you've got talent! So of course mastering the up, down, left, and right arrows would be hard to figure out.

Playing guitar is a life long endeavor. Comparing it to learning the rules of a single game that you may play for 50 - 100 hours is insane. Nobody thinks someone playing guitar hero has talent, but they do know they are having fun.

"Back-in-my-day-ism" is a cancer in both the consequential and the inconsequential, please really think about what you're saying when you spout it.

Re: CRPG Book Released

#48
post #3

> This is the question I’m asked the most: “Will there be a physical edition?”. I would love to have one, but it’s something very complicated to produce – especially for a 528-page color book! Most on-demand printing services won’t do something this big, and even if I cut the book down to CreateSpace’s 480-page limit, it would be a VERY expensive book, costing over $60! I think the author is severely underestimating…

But it would be $60 for a softcover CreateSpace version chopped down to 480 pages. Not exactly a premium product. :/

I'd pay closer to $140 USD for something hardcover that would look good on the coffee table.

Re: CRPG Book Released

#49
As a long time fan of CRPGs I look forward to reading your book. I don't mean to belittle the accomplishment but calling it, "The CRPG Book Project" is kind of like naming a pet, "The Dog Ownership Project". I mean, for all intents and purposes it seems like you've outright accomplished writing a book at this point and it deserves a sassier title than, "Book Project". Just sayin'.

Re: CRPG Book Released

#50
post #26

Right now I'm playing Divinity: Original Sin 2, and I cannot help feeling that the timing between this book and the game is just unfortunate. It came out just too late (or the book just too early?) for it to have a worthy entry in and a worthy impact on the book, which is a shame. I genuinely consider it a benchmark achievement. Not only does it set the standard for turn-based systems and cooperative (or competitive,…

Does 2 have huge walls of text like the first one? When I tried the first one, I was very impressed by the combat system as shown on the starting tutorial, but as soon as you get to the first city there is too much dialog. I realize that dialog is part of cRPGs, but when the ratio of gameplay to dialog is too low, I'd rather read a book.

Oh yeah Cyseal was so much conversation and so little doing. While there's still a lot of dialogue in DOS2, there's a lot less filler now and the balance has done a healthy shift toward action. Writing in general has been tightened up with conversations actually being interesting, funny, and a lot of the time helpful towards solving open quests. Heartily recommend the pet pal perk which will allow you to talk to animals, since a lot of the time they've got very clear-cut clues towards your objectives.
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