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So You Want to Compete with Steam

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Re: So You Want to Compete with Steam

#41
Discord could do it. Discord SHOULD do it.

There needs to be a serious competitor to Steam, something with significant enough market share that Steam gets scared. Steam could be so much better than it is -- I'm not saying that it's a bad product, just that it could be better.

Discord seems perfectly positioned to take on Steam. They already have incredible adoption in the gaming community. And they have quite a bit of experience at this rate too. (Maybe I should go work for them and push this line from within...)

Re: So You Want to Compete with Steam

#42

Discord could do it. Discord SHOULD do it. There needs to be a serious competitor to Steam, something with significant enough market share that Steam gets scared. Steam could be so much better than it is -- I'm not saying that it's a bad product, just that it could be better. Discord seems perfectly positioned to take on Steam. They already have incredible adoption in the gaming community. And they have quite a bit o…

How likely do you think it would be for Valve to buy Discord?

Re: So You Want to Compete with Steam

#43
post #16

Really, Steam seems to be the closest thing Windows has to an application/package manager[0]. It's almost kind of a shame that it's more or less entirely for games and game development software - something like it with sourceforge/github integration or an API for general purpose Windows installers would be nice. [0]notwithstanding whatever Windows 10 might have, because I still refuse to touch that, but it's probably…

Hell, I wish the Google Play Store/Apple App Store did things half as well as Steam does, like: - Backing up application data in the cloud (game saves) - Update priorities (ASAP, before next launch, before everything else) - Throttling bandwidth use or background updates (because I know you're streaming Youtube and your battery got low and you just want to have enough juice to finish your video, but Google Play Music…

So weird you mention all this, in my experience Google Play does a good job with this. The only thing that really irks me is that if an app while you are using the phone, the foreground app should never get updated. Sure, download the delta patch but wait for me to have stopped using it in order to update (or if I am using the app for hours, pick an update message). To be fair nowadays this only happens when I manually start updating my apps.

Re: So You Want to Compete with Steam

#44

I wonder if CD Projekt heard the same arguments when they started GOG? Certainly they leveraged The Witcher and anger around DRM to gain traction. But they've found a sustainable niche that does not depend on going head to head with Steam's colossal network effect. Steam is generally pretty great. But off the top of my head I can think of two areas where Steam arent delivering; - Greenlight. Good idea, didnt work as…

- DRM-free standalone binaries. That was a big draw for me at least.

Re: So You Want to Compete with Steam

#45

Discord could do it. Discord SHOULD do it. There needs to be a serious competitor to Steam, something with significant enough market share that Steam gets scared. Steam could be so much better than it is -- I'm not saying that it's a bad product, just that it could be better. Discord seems perfectly positioned to take on Steam. They already have incredible adoption in the gaming community. And they have quite a bit o…

I think HumbleBundle could do it. They already have a store, they just have built it on Steam's platform and/or standalone apps. I don't think it'd be THAT difficult for them to pivot, would it?

Re: So You Want to Compete with Steam

#46
I'm actually pretty cynical when it comes to this kind of thing (for example, I don't think anyone can really compete with Google Search anymore), but I need to disagree with this article. It fundamentally misunderstands a few crucial elements of how game publishing (and consumption) works. Keep in mind that I am a long-time user of Steam (my account is 14 years old, having signed up literally the day it came out).

1. The gamers

Gamers are by definition quasi-technical and, by their very nature, will be welcome to (at least) trying out a new client or platform. I, and most of my friends, and probably most of Twitch, have not only Steam, but also GOG, and also the God-awful Origin, and Epic's launcher, etc. So installing a new client so I could play some games I like is really not that big of a deal. Steams social aspects were always secondary to its game delivery platform -- besides, most people use Discord to keep in touch, no one really takes Steam's "social network" seriously. I think that's a non-issue.

2. The developers

If you're an indie dev that's toiled for the past 3 years on a small game that you hope will make it big, you will release it on every platform -- let me say that again: you'll release on Steam, on Itch, etc. On every. Single. Platform. If you (really) want to sell AAA games, you can just be a run-of-the-mill distributor at first, and just sell keys. Worrying about developer friction I think is fundamentally misguided.

3. How to win

Imo, winning would look something like this: scout indie developers building the next big thing (they'll be a lot of false positives, so a lot of $$$ helps here). Make them sign contracts to only distribute through your platform. Do this for like 10 or 20 games, even if the contracts suck for you (hell, I'd give them > 100% revenue share). Now you're funneling people through your platform to play the newest "Cuphead" or "Super Meatboy" or "Dark Souls" -- obviously this isn't easy, but I do think you could hypothetically compete.and slow.

Re: So You Want to Compete with Steam

#47

What if Steam had to, by law, share your game library with other services? i.e., just like you can take your phone number to any other phone company, or how banks in europe have to share info, you were able to take your game library with you to any other game distribution service? Perhaps the same could be done for iOS/Android portability

I would love this.

Could be extended to a lot of services tbh : Music Libraries in Spotify Contacts in Facebook

One of the reasons I love GOG is Connect : got a game on Steam ? Now you have it on GOG too.

Re: So You Want to Compete with Steam

#48
post #42

Discord could do it. Discord SHOULD do it. There needs to be a serious competitor to Steam, something with significant enough market share that Steam gets scared. Steam could be so much better than it is -- I'm not saying that it's a bad product, just that it could be better. Discord seems perfectly positioned to take on Steam. They already have incredible adoption in the gaming community. And they have quite a bit o…

How likely do you think it would be for Valve to buy Discord?

Depends on how much funding Discord has already raised, I bet. Their VCs are generally going to want a massive exit, and I bet the valuations after previous raises are non-trivial. Guessing that Valve is adverse to acquisitions in general too, for their weird cultural reasons.

EDIT: $725 million. Not cheap.

https://techcrunch.com/2017/06/07/discord/

Re: So You Want to Compete with Steam

#49
post #46

I'm actually pretty cynical when it comes to this kind of thing (for example, I don't think anyone can really compete with Google Search anymore), but I need to disagree with this article. It fundamentally misunderstands a few crucial elements of how game publishing (and consumption) works. Keep in mind that I am a long-time user of Steam (my account is 14 years old, having signed up literally the day it came out). 1…

If an indie game that gets crazily popular is on both your own store and steam, everyone will buy it on steam because they have no incentive to buy it from your store.

Re: So You Want to Compete with Steam

#50
post #28

Earlier quoted context omitted.

Check out Movies Anywhere.

How do you transfer from movies anywhere to eg your itunes account? Because otherwise they seem like just another walled garden.

Any (participating?) movie on any linked account is automatically added to all linked account libraries (as I remember it).
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