Earlier quoted context omitted.
Yeah, fifo and temporal updates generally tend to not mix well together.
Airmash uses two websockets and accepts updates from whichever arrives first. It's still fifo, but if one experiences fragmentation the other might be fine. It's an interesting design and I wonder how well it works.
It's a nice idea but UDP is really the right solution. Games like SubSpace were doing this back in '97 on 200-400ms connections in a seamless manner.