It really annoyed me that the game forced me to make errors. I don't oversleep and I have a generous dataplan that doesn't force me to buy "unlimited." I also didn't get a choice to stay in Sac. The feeling of "this is hard" was lost and was replaced by "this is not a useful demonstration."
Whether intentionally or unintentionally you're demonstrating the concept of privilege that some people are making efforts to point out. You want to play the game that you want because you believe yourself to be a rational, intelligent, logical person. You believe you can win the game. You don't oversleep, you have a generous data plan. You can choose. And you're complaining that the game isn't useful because it does…
Per the demonstration, it doesn't matter. It's still railroading the player in a very unrealistic way that has less to do with "privilege" (doesn't take much of it to choose to work in Sacramento) and more to do with "I'm going to shove the intended storyline down the player's throat within 30 seconds".