For all RCT2 fans here: check out RCT Classic on iOS [1] and Android [2]. It's fantastic . I thought the size of the device would be an issue, but I've been playing on an iPhone SE with surprisingly great ease! The tap zones are small but very well defined, so you almost never mis-tap. And the game is I believe bug-free because it has never crashed! The only real tricky part is designing underground paths and buildin…
An open source re-implementation of RollerCoaster Tycoon 2
41–50 of 132 posts
Re: An open source re-implementation of RollerCoaster Tycoon 2
#42Re: An open source re-implementation of RollerCoaster Tycoon 2
#43Back when things used to be more hardcore.
Re: An open source re-implementation of RollerCoaster Tycoon 2
#44I'm always amazed when I'm reminded that RCT2 was originally written in assembly. How would that much assembly code be organized? I've never seen a large assembly project, but I would imagine something as complex as RCT2 would easily clock in over 100k lines of assembly. That just sounds light a nightmare to me!
Re: An open source re-implementation of RollerCoaster Tycoon 2
#45I've never played this but have been aware of it for a while. Judging from the Readme it sounds fairly complete? Like I could play out a full scenario in this without missing features or crashing?
Re: An open source re-implementation of RollerCoaster Tycoon 2
#46OpenRCT2 requires original files of RollerCoaster Tycoon 2 to play. It's the engine without the assets. Kind of like Open Rails, which is an open source engine for Microsoft Train Simulator content. That's been out for a while, and now others are writing content for it.
I believe there is a Doom variant with the same requirements. It requires the image and sound files. I am not a gamer so I can't opine on the quality.
Re: An open source re-implementation of RollerCoaster Tycoon 2
#47For more open source game engines or re-implimentations check out: http://osgameclones.com
Re: An open source re-implementation of RollerCoaster Tycoon 2
#48For all RCT2 fans here: check out RCT Classic on iOS [1] and Android [2]. It's fantastic . I thought the size of the device would be an issue, but I've been playing on an iPhone SE with surprisingly great ease! The tap zones are small but very well defined, so you almost never mis-tap. And the game is I believe bug-free because it has never crashed! The only real tricky part is designing underground paths and buildin…
That's great thanks. I enjoyed replaying Baldur's Gate 1 and 2 on the ipad. What I really want next is Pharoah.
The Westwood alumni showed up last time there was a thread about them so Impressions alumni, if you’re reading, thanks for a great series of games (Caesar too). Kickstarter!
Re: An open source re-implementation of RollerCoaster Tycoon 2
#49For all RCT2 fans here: check out RCT Classic on iOS [1] and Android [2]. It's fantastic . I thought the size of the device would be an issue, but I've been playing on an iPhone SE with surprisingly great ease! The tap zones are small but very well defined, so you almost never mis-tap. And the game is I believe bug-free because it has never crashed! The only real tricky part is designing underground paths and buildin…
Do you know what sort of nature they are? Is the game complete without them? Do they nag about the IAP in game?
Re: An open source re-implementation of RollerCoaster Tycoon 2
#50For all RCT2 fans here: check out RCT Classic on iOS [1] and Android [2]. It's fantastic . I thought the size of the device would be an issue, but I've been playing on an iPhone SE with surprisingly great ease! The tap zones are small but very well defined, so you almost never mis-tap. And the game is I believe bug-free because it has never crashed! The only real tricky part is designing underground paths and buildin…
Whenever I see IAP on paid apps I'm almost instantly turned off. Do you know what sort of nature they are? Is the game complete without them? Do they nag about the IAP in game?