Can anyone tell me about a use case in game design?
This link[0] has an example; so basically almost anything in a game where it has to lookup massive amounts of data (e.g. logs), the example in the article is to quickly check if the user has already seen an item (in a game with thousands of items [e.g because those were pseudo-randomly generated, think RPGs]). But it's easy to think further applications: quickly check if the player already played this chess game befo…
In the chess example, knowing it's possible to lose from X positions is almost meaningless most of the time. The issue is search space sizes are either to large to be useful or small enough for brute force.