This is an interesting idea to me. I'm also working on some web music-learning ideas so I thought I would check this out. I have played guitar for about 20 years but found this game to be nearly impossible. Granted, I don't know the fretboard well, I tend to be more of a chord-strummer, tab reader type. I found that just when I was starting to succeed at hitting a note or two, the game ended. I tried using a lower te…
Guitar browser game with a real guitar
41–46 of 46 posts
Re: Guitar browser game with a real guitar
#42A suggestion - Option to take out the lives so you can keep playing even if you make mistakes. This would be nice for beginners like me.
Re: Guitar browser game with a real guitar
#43Nice, but a little hard if you don't yet have chords associated by name and I'm missing background music/tempo to keep track. Personally I'm really fond of the Rocksmith game for learning guitar. It's like Guitar Hero, but with your own real guitar (and interactive lessons). I have no real ambition (or talent) for playing musical instruments, but somehow it lets me enjoy music interactively at my skill level while al…
Re: Guitar browser game with a real guitar
#44Nice, but a little hard if you don't yet have chords associated by name and I'm missing background music/tempo to keep track. Personally I'm really fond of the Rocksmith game for learning guitar. It's like Guitar Hero, but with your own real guitar (and interactive lessons). I have no real ambition (or talent) for playing musical instruments, but somehow it lets me enjoy music interactively at my skill level while al…
Rocksmith is nice, but it's learning curve is too steep, especially for little kids. wish there was something more gentle I could use for the kiddos!
Re: Guitar browser game with a real guitar
#45This is an interesting idea to me. I'm also working on some web music-learning ideas so I thought I would check this out. I have played guitar for about 20 years but found this game to be nearly impossible. Granted, I don't know the fretboard well, I tend to be more of a chord-strummer, tab reader type. I found that just when I was starting to succeed at hitting a note or two, the game ended. I tried using a lower te…
Thanks for a good feedback! Btw I've added Sandbox mode where one can practice without restarting the game every time. I hope Sandbox and lower BPM will make the flag a bit greener :)
It seems like there's a bug, I tried changing the settings (different string, different tempo) and with the radio button still set to "sandbox" but it seems like it went into survival anyhow. (I had five hearts and the game ended quickly)
Just fiddling around with it, it seems like you have to let a note ring for a fair amount of time before it figures out what note you are on (just like any tuner I have ever used). I suppose it's just a hard problem to solve, but it seems like that would get in the way of playing the game at a higher tempo or trying to do a similar game that used more than one string at a time (having multiple notes ringing at the same time also seems to inhibit it from zeroing in on what note you just played). Is this why you restricted the game to a single string at a time?
I have not played Guitarsmith, Guitar Hero, or whatever the commercial games are which teach you guitar, but people who use them have told me that they are very accurate with recognizing whether you are playing the note or making a mistake. I'm curious if you have any sense of whether that's true. If so do they just have much more sophisticated algorithms for examining the waveform and extracting the notes?
Re: Guitar browser game with a real guitar
#46Earlier quoted context omitted.
> Problem is only Chrome allows tuning FFT precision now. This is plain wrong. Source: I maintain the Web Audio API in Firefox.
Sorry, my bad. I meant you can't set FFTSIZE higher than 2048 and we need at least 8192 to identify notes correctly (at least in Safari). Does Firefox allow higher FFTSIZE than the default?
[0]: https://webaudio.github.io/web-audio-api/#dom-analysernode-f... [1]: https://github.com/WebAudio/web-audio-api/issues/375