Earlier quoted context omitted.
I'm not sure. LIDAR is just about the simplest thing to render in a simulation: a relatively small number of ray-scene intersections.
Simulating lidar returns in a way that has noise similar to real devices is difficult
Indeed. There are tons of things that happen in real world lidar. For ex, if object is too close it may not detect. When you are going at high speed, returned light ray may arrive early or late giving bit of error. Also, think about multiple reflections, noise, cone size and so on.