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Developers Are Already Making Great AR Experiences Using Apple's ARKit

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41–50 of 54 posts

Re: Developers Are Already Making Great AR Experiences Using Apple's ARKit

#41
post #36

Seems Apple solved monocular SLAM problem before attempting VR. Wonder if they used FPGA or anything to speed up the algorithm? In my experience SLAM takes too much computation power and/or release too much heat.

SLAM?

https://en.wikipedia.org/wiki/Simultaneous_localization_and_...

Re: Developers Are Already Making Great AR Experiences Using Apple's ARKit

#42

Some of these are genuinely brilliant - I love the video of "testing" a cushion on your own couch before you buy.

This only works to add to the environment. The problem with the AR approach for things like "what would this couch look like in my living room" is you can't get rid of the existing couch. That's still a long way away.

Is it? Maybe some 3D content aware fill + deep learning and it's not so far away?

https://www.youtube.com/watch?v=QVCiknbQ7KM

Re: Developers Are Already Making Great AR Experiences Using Apple's ARKit

#43
post #5

Has anyone played with the ARKit yet to develop? Will be great if you can share your experience. I have made couple of games on Unity and want to dive into mixed reality applications.

Looks like someone has already made a Unity ARKIT plugin

https://www.assetstore.unity3d.com/en/#!/content/92515

Re: Developers Are Already Making Great AR Experiences Using Apple's ARKit

#45
post #7

I've seen several very creative demos but I'm still struggling to see practical applications. It seems like massive, every day adoption of this kind of AR is going to have to wait for dedicated glasses. Maybe I just lack imagination.

I could see it for some gaming niches, like LARPers (live-action roleplay). See those fireballs tossed out. Show off your new +1 chainmail you looted, etc. Probably free to play with microtransactions for new loot and effects.

One game idea we kicked around was first person AR bomberman. All you need is a sufficiently-sized field for the map (and your AR device of course).

Re: Developers Are Already Making Great AR Experiences Using Apple's ARKit

#46

There's no way you can talk about ARKit without showing off the measuring tape apps https://youtu.be/z7DYC_zbZCM

That's pretty cool. I almost wonder if someone could use this type of tech for a cheap way of mapping the inside of structures/homes. Something like an ARKit -> Sketchup service. That or a good way to monitor job-sites for correctness, remotely.

Yeah, even though consumer AR (= overlay graphics on picture of the world) hasn't really taken off, it it is being adopted by industries that build large things with people like buildings, ships, etc.

Re: Developers Are Already Making Great AR Experiences Using Apple's ARKit

#47
post #21

Earlier quoted context omitted.

Maybe point it at a sports game for stats and game data? Point it down the street to have great restaurants highlighted? Point it at the sky to get astronomical facts? Point it at tourist landmarks to find out about them? Point it anywhere to see where athletes/runners/cyclists have run and in what time? Visualise all historical car accidents at a given location? Visualise all hidden infrastructure, underground gas l…

> Point it down the street to have great restaurants highlighted? on android early on (before 2.3!) yelp called it lens, and had a monocle icon. google maps and nokia apps also had it at some point I think. and no better implementation will ever make it less useless. it was a uter useles gimmick. everyone tried it exactly once.

The ones I tried in olden times just used GPS and orientation to overlay geodata, camera input wasn't used

Re: Developers Are Already Making Great AR Experiences Using Apple's ARKit

#48
post #36

Seems Apple solved monocular SLAM problem before attempting VR. Wonder if they used FPGA or anything to speed up the algorithm? In my experience SLAM takes too much computation power and/or release too much heat.

Basic monocular SLAM has been solved for a while on mobile devices. ARKit, Facebook, and Magic Leap are just very careful to show only demos where the SLAM works well for that case.

Detailed monocular SLAM needs a lot of CPU, but that is changing...

Re: Developers Are Already Making Great AR Experiences Using Apple's ARKit

#49

There's no way you can talk about ARKit without showing off the measuring tape apps https://youtu.be/z7DYC_zbZCM

That's pretty cool. I almost wonder if someone could use this type of tech for a cheap way of mapping the inside of structures/homes. Something like an ARKit -> Sketchup service. That or a good way to monitor job-sites for correctness, remotely.

It's already possible to do this in a basic sense with Canvas (uses Structure sensor) and floorplans have been done since 2014 with RoomScan app.

What apple and these apps don't want to say is that they absolutely can't be used for measuring correctness, the calibration and accuracy is just not that good.

Re: Developers Are Already Making Great AR Experiences Using Apple's ARKit

#50

There's no way you can talk about ARKit without showing off the measuring tape apps https://youtu.be/z7DYC_zbZCM

Wow - how does it do that?! Image recognition techniques alone (as far as I know) couldn't do that, right? So how does it know how far away something is?

You only need two camera angles and information about camera lens distortion to make a very good estimate. Look up "3d reconstruction".
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