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Google VR Blocks: A Free 3D Modeling Tool for HTC Vive and Oculus Rift

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Re: Google VR Blocks: A Free 3D Modeling Tool for HTC Vive and Oculus Rift

#41

Disappoints me that major creative tools for VR are mostly being pushed out by the likes of Google and FB who are extremely likely to drop the projects within the next 2 years as their objectives shift because they're not creative tools companies. Would be much happier if some indie devs took up this space.

There are plenty of creative tools made by indie developers, including 3D modeling and sculpting tools. Most of Google's creative tools are aquihires (Tiltbrush, Soundstage) although Blocks appears to be internally developed. Some cool ones I can think of off the top of my head include SculptVR, Kodo, VRTX, Bound, Tvori and King Spray.

Can't find Kodo and Bound seems to be a PSVR game?

Got any links?

Re: Google VR Blocks: A Free 3D Modeling Tool for HTC Vive and Oculus Rift

#42
post #40

Earlier quoted context omitted.

MMVR too, which is, iirc, basically an attempt to create a full-scale modeling tool in VR.

I failed to find anything named that other than a medical app. I eventually realised you meant "Mesh Maker VR". Sigh. My crusade against over-use of acronyms by people who want to save themselves 2 seconds typing continues!

Sorry, my bad - I thought that was actually its formal name, as that's what I'm used to seeing it called by the person who created it.

Re: Google VR Blocks: A Free 3D Modeling Tool for HTC Vive and Oculus Rift

#43
post #41

Earlier quoted context omitted.

There are plenty of creative tools made by indie developers, including 3D modeling and sculpting tools. Most of Google's creative tools are aquihires (Tiltbrush, Soundstage) although Blocks appears to be internally developed. Some cool ones I can think of off the top of my head include SculptVR, Kodo, VRTX, Bound, Tvori and King Spray.

Can't find Kodo and Bound seems to be a PSVR game? Got any links?

Guessing the parent mean Kodon (which I've had bookmarked for a while -- hasn't gone on sale yet): http://store.steampowered.com/app/479010/Kodon/

Re: Google VR Blocks: A Free 3D Modeling Tool for HTC Vive and Oculus Rift

#44

Idea is great, dying to try it out. The cost of getting 3d content has been growing more and more cost prohibitive every year. Does it export ot a fbx or obj format? Interesting that it is a mesh building tool with a voxel representation. Can you do any type of scripting or animation with it? So many things needed. I want displacement maps, and collision hulls, and ...

Solid questions (no pun intended)!

* FBX export? * scripting/animation? * Displacement maps, collision hulls, etc.

Would also like to know.

Re: Google VR Blocks: A Free 3D Modeling Tool for HTC Vive and Oculus Rift

#45

Idea is great, dying to try it out. The cost of getting 3d content has been growing more and more cost prohibitive every year. Does it export ot a fbx or obj format? Interesting that it is a mesh building tool with a voxel representation. Can you do any type of scripting or animation with it? So many things needed. I want displacement maps, and collision hulls, and ...

[deleted]

Re: Google VR Blocks: A Free 3D Modeling Tool for HTC Vive and Oculus Rift

#46
post #40

Earlier quoted context omitted.

I failed to find anything named that other than a medical app. I eventually realised you meant "Mesh Maker VR". Sigh. My crusade against over-use of acronyms by people who want to save themselves 2 seconds typing continues!

Sorry, my bad - I thought that was actually its formal name, as that's what I'm used to seeing it called by the person who created it.

Holey-moley - he's just open-sourced it: https://www.reddit.com/r/Vive/comments/6ltk6p/mesh_maker_vr_...

This is a really interesting move.

Re: Google VR Blocks: A Free 3D Modeling Tool for HTC Vive and Oculus Rift

#47
post #41

Earlier quoted context omitted.

There are plenty of creative tools made by indie developers, including 3D modeling and sculpting tools. Most of Google's creative tools are aquihires (Tiltbrush, Soundstage) although Blocks appears to be internally developed. Some cool ones I can think of off the top of my head include SculptVR, Kodo, VRTX, Bound, Tvori and King Spray.

Can't find Kodo and Bound seems to be a PSVR game? Got any links?

Sorry, I meant Unbound, not Bound, which is a PSVR game. http://unbound.io. The reply below is correct, I meant Kodon and not Kodo.

Re: Google VR Blocks: A Free 3D Modeling Tool for HTC Vive and Oculus Rift

#48
Can't wait to try this out. Better UIs for 3D modeling is at the very top of my software wishlist. Personally, I've always thought that an "art" 3D modeling tool (eg Blender) with a parametric/sketch-and-extrude modeling interface (as in CAD software like Inventor) would be an interesting direction for this.

Re: Google VR Blocks: A Free 3D Modeling Tool for HTC Vive and Oculus Rift

#49
3D modelling is no easy play. I bet this tool is just a fun to use app but can't be utilized for serious work as navigating in VR with controllers in a heavy headset is extremely tiring. It's done in 2D screens because that is way more effective way as of now.

Re: Google VR Blocks: A Free 3D Modeling Tool for HTC Vive and Oculus Rift

#50

Earlier quoted context omitted.

Having developers spend more time "in-helmet" will help them make more compelling VR experiences. It's obvious from the state of experiences that most devs aren't spending all day in VR, the way someone might spend all day in League or WoW or EvE. Hopefully this will fix that. I'm excited to get home and try this.

The problem with spending a lot of time in VR is that the current generation of VR headsets get incredibly uncomfortable before too long. Developers generally get paid for their efforts, so maybe they'll put up with the discomfort, but I certainly wouldn't want to spend that much time in VR if I could help it.. not before the headsets get a lot more comfortable.

People say this and I always feel like the odd one out; I have the first Rift, cheap phone holders and the ps4 vr and I do not find it uncomfortable at all. I have no issues spending days in any of them. Maybe I am just quickly wow'd by simple things... Sure smaller and lighter and no cables would be better but I forget all that after 10 minutes.
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