If most of that $148M came in via KickStarter, their cut is 5%, so almost $7.5 million, on a single project. Really good ROI for a low-to-medium complexity website, and a company of 129 employees.
Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns
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Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns
#42Far from it for me to take anything away from Star Citizen hopefuls - I hope the game comes out and is good and fans have fun with it. But when I look at the mind-numbing scope and ambition of the project... It will be very impressive if they can deliver everything promised, as good as promised.
The question will be, yes, if it reaches the level of scope and experience they're aiming for, even if specific goals change along the way.
Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns
#43If most of that $148M came in via KickStarter, their cut is 5%, so almost $7.5 million, on a single project. Really good ROI for a low-to-medium complexity website, and a company of 129 employees.
Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns
#44Earlier quoted context omitted.
I have friends who enjoy No Man's Sky very much. Don't buy into the "mass rage" that spreads from some small number of people crying out loud.
Mostly negative across 73k reviews. I'll grant there is a lot of bandwagon hating, and that art is subjective. But this is the best data we have to use as a proxy for quality. http://store.steampowered.com/app/275850/No_Mans_Sky/#app_re...
Steam as a platform is great, but as a community it's a bigger dumpster fire than 4chan.
Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns
#45Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns
#46Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns
#47If most of that $148M came in via KickStarter, their cut is 5%, so almost $7.5 million, on a single project. Really good ROI for a low-to-medium complexity website, and a company of 129 employees.
The article says only 2 million came via Kickstarter. The rest came through CIG's website.
Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns
#48This will probably not be a well-liked response but I'm going to post it anyway. I preordered Star Citizen back in 2012 or 2013. Whenever the original Kickstarter was. I've kind of forgotten about it. I've never preordered another game--or anything really. And I don't think this was a bad experience. I haven't received a game yet, but I have played some demos that were really fun. I've seen hours of content (Sure, th…
This might be true for this particular game but the lack of checks and balances on kickstarter is troubling.
The check and balance you're looking for is traditional capital investment, I think?
Because if all things on Kickstarter clear a bar of "this is a sound business", then those projects probably wouldn't need Kickstarter.
edit: for clarity
Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns
#49Earlier quoted context omitted.
Mostly negative across 73k reviews. I'll grant there is a lot of bandwagon hating, and that art is subjective. But this is the best data we have to use as a proxy for quality. http://store.steampowered.com/app/275850/No_Mans_Sky/#app_re...
Steam reviews? Yeah, there's never any good reviews for a backlashed Steam game. Steam as a platform is great, but as a community it's a bigger dumpster fire than 4chan.
Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns
#50This will probably not be a well-liked response but I'm going to post it anyway. I preordered Star Citizen back in 2012 or 2013. Whenever the original Kickstarter was. I've kind of forgotten about it. I've never preordered another game--or anything really. And I don't think this was a bad experience. I haven't received a game yet, but I have played some demos that were really fun. I've seen hours of content (Sure, th…
I've gotten some fun out of the alpha game itself, but also quite a lot of value out of these videos and other info they put out. It's a fascinating look into game development, which is something I'm interested in but not looking to pursue a career for myself.
Thursday is "Around the Verse" day, so they should be releasing one of their status update videos tonight. These are rotating through the four studios and covering what a particular studio has been working on over the last month, followed by a deeper dive into some particular subject.
Last week was the Austin studio update and touched on growing the studio's build systems. Previously they've covered subjects like QA testing, ship designs, procedural planets, procedural space stations, and a lot more. It's usually really interesting to watch.
I think this week is the UK studio. They're the ones working on a lot of the bigger ships, so I've got my fingers crossed for a look at the Aegis Reclaimer. But they were late in getting the video up last month, so we might be waiting until tomorrow. It's already 11 PM over there.