Hello, Lua. (Apple opens door to interpreters on iOS devices)
41–50 of 52 posts
Re: Hello, Lua. (Apple opens door to interpreters on iOS devices)
#42Earlier quoted context omitted.
games are selling a lot of iPod touches.
Yes, but that doesn't mean Jobs likes games on his beautiful slab of glass. His initial reaction to them, back in the early days of the SDK (pre-release and right after release) was basically one of disgust.
Sinclair is disgusted that his amazing machine is popular because of pointless games and Chris Curry is depressed because his machine has so few games and so becomes more niche.
Funny how history repeats itself
Re: Hello, Lua. (Apple opens door to interpreters on iOS devices)
#43Re: Hello, Lua. (Apple opens door to interpreters on iOS devices)
#44Earlier quoted context omitted.
That one didn't work for me, but I got an answer on sjobs@apple.com, for what it's worth.
What'd he say?
YMMV
Re: Hello, Lua. (Apple opens door to interpreters on iOS devices)
#45I have altered the deal. Pray I don't alter it any further.
If we don't like parts of the deal as it stands and they altered one of those parts for the better, do we really want to pray that they don't alter it further? Witty quote and all, but it seems out of place here.
Re: Hello, Lua. (Apple opens door to interpreters on iOS devices)
#46The title and blurb is misleading. You need permission from Apple on an application by application basis. Interpreted code is to be used in a "minor way" for "minor features". Thus, writing an entire iOS app in an interpreted language (such as Lua) does not seem likely to be allowed. I'm not a lawyer though. Of course, Apple is fickle and contradicts itself often. Indeed, I would not be surprised to find Titanium get…
Why go to all the work to embed an interpreter when it only has "minor" uses? I can't see any reason to embed something as large as Lua in a mobile app if you aren't going to make good use of it - I would think this would include only something like parsing/interpreting algebraic expressions, e.g. for a calculator. I guess since it's on a case by case basis though, it could mean anything, and they could decide it mea…
Re: Hello, Lua. (Apple opens door to interpreters on iOS devices)
#47IMHO this doesn't help at all. The core issue is that I can't make an app that runs on multiple platforms. I know that cross platform is against Apple's best interest, but I just don't care. I won't be writing Apple applications.
That's not a slight against either of you. Your point to Apple is that their platform will live without your app. Their point to you is that the other developers will divvy up the billion dollar cheque they're already written.
Re: Hello, Lua. (Apple opens door to interpreters on iOS devices)
#48Re: Hello, Lua. (Apple opens door to interpreters on iOS devices)
#49Earlier quoted context omitted.
If we don't like parts of the deal as it stands and they altered one of those parts for the better, do we really want to pray that they don't alter it further? Witty quote and all, but it seems out of place here.
Perhaps you think the parent post is abusing HN guidelines unfairly? It would be a shame if I had to leave in a garrison of redditors here.
Re: Hello, Lua. (Apple opens door to interpreters on iOS devices)
#50Earlier quoted context omitted.
Exactly. And the blog's explanation of beign used for game scripting as a minor feature falls short: can anyone imagine what Half Life would be like without scripted events?
Imagine Half Life without 3d graphics. Now you see why scripting is a 'minor' feature.
Imagine Half Life without 3d graphics
It'd probably a fair bit like this:
http://doom.chaosforge.org/Ascii Dreams Roguelike of the Year 2009