I love how passive aggressive this is – it shifts from "it's a shame Apple is leaving" to "we could sue them over it" pretty quickly towards the end. They imply it's difficult to do, but also that it's basically already complete... bizarre post to make public.
Discussions with Apple regarding license agreement
41–50 of 201 posts
Re: Discussions with Apple regarding license agreement
#42This is interesting: "Imagination believes that it would be extremely challenging to design a brand new GPU architecture from basics without infringing its intellectual property rights, accordingly Imagination does not accept Apple’s assertions." Could Apple not be using someone else's IP, for example from NVidia or AMD?
AMD does not license to third parties, neither does Intel. Options (ignoring acquisition and design from scratch) are: * NVidia's Tegra graphics cores, possibly (not clear whether they block-license let alone architecture-license to third parties) * ARM's Mali, definitely licensable * Broadcom's VideoCore, possibly * Vivante, definitely licensable * Qualcomm's Adreno, formerly Imageon, unlikely Also note that at leas…
If the money was right, they would. Apple is not a random third party. Heck, it could buy AMD with a year's spare change.
Re: Discussions with Apple regarding license agreement
#43I love how passive aggressive this is – it shifts from "it's a shame Apple is leaving" to "we could sue them over it" pretty quickly towards the end. They imply it's difficult to do, but also that it's basically already complete... bizarre post to make public.
Re: Discussions with Apple regarding license agreement
#44This is interesting: "Imagination believes that it would be extremely challenging to design a brand new GPU architecture from basics without infringing its intellectual property rights, accordingly Imagination does not accept Apple’s assertions." Could Apple not be using someone else's IP, for example from NVidia or AMD?
nVidia made similar claims against Samsung (and Qualcomm) a couple of years ago. A lot of folks speculated that Samsung would lose not only because nVidia is a leader in GPU business, but also because Samsung is a foreign company. Long story short, nVidia lost. ( https://www.theregister.co.uk/2016/01/07/nvidia_and_samsung_... ) Samsung initially asked Qualcomm to deal with it since nVidia was really going after Qualc…
Re: Discussions with Apple regarding license agreement
#45Judging by the tone used in that press release, they are in deep trouble. It does not even matter that £60.7 million is a small portion of their business. It could be the opposite of what happened to ARM when Apple decided to put their chips into Newton.
Their 2016 annual report notes £120.0m revenue (90 from IP/royalties) and £136.5m in operating expenses with an operating loss of £87.0m. Their new CEO mentions refocusing the company on IP and royalty income. Now Apple, which pays 60% of that income, is ducking out. Ouch. In the same report, they mention "There are no parties with whom the Group has contractual or other arrangements which are essential to the busine…
That's what I found most intriguing. Why go public with this? (Especially with ongoing litigation)
Re: Discussions with Apple regarding license agreement
#46That was a rather oddly worded press release. Much more defensive than I would have expected and quite arrogant towards the end. They make it sound as if no other company on earth could do what they do which as we know does not usually work out well for those who claim such a thing.
Re: Discussions with Apple regarding license agreement
#47Keep in mind this is not just hardware but software related. Right now I have IT graphics tools to optimize 3D models for mobile devices (for example). For us developers, it means optimizing to a different standard, while worrying about backward 'optimization compatibility'. Plus we'll need new software tools for development on the new GPU.
Re: Discussions with Apple regarding license agreement
#48This is interesting: "Imagination believes that it would be extremely challenging to design a brand new GPU architecture from basics without infringing its intellectual property rights, accordingly Imagination does not accept Apple’s assertions." Could Apple not be using someone else's IP, for example from NVidia or AMD?
AMD does not license to third parties, neither does Intel. Options (ignoring acquisition and design from scratch) are: * NVidia's Tegra graphics cores, possibly (not clear whether they block-license let alone architecture-license to third parties) * ARM's Mali, definitely licensable * Broadcom's VideoCore, possibly * Vivante, definitely licensable * Qualcomm's Adreno, formerly Imageon, unlikely Also note that at leas…
Re: Discussions with Apple regarding license agreement
#49Earlier quoted context omitted.
Their 2016 annual report notes £120.0m revenue (90 from IP/royalties) and £136.5m in operating expenses with an operating loss of £87.0m. Their new CEO mentions refocusing the company on IP and royalty income. Now Apple, which pays 60% of that income, is ducking out. Ouch. In the same report, they mention "There are no parties with whom the Group has contractual or other arrangements which are essential to the busine…
> The discussion between Apple and these guys must've really gone south for a nasty and desperate press release like this That's what I found most intriguing. Why go public with this? (Especially with ongoing litigation)
Re: Discussions with Apple regarding license agreement
#50Earlier quoted context omitted.
AMD does not license to third parties, neither does Intel. Options (ignoring acquisition and design from scratch) are: * NVidia's Tegra graphics cores, possibly (not clear whether they block-license let alone architecture-license to third parties) * ARM's Mali, definitely licensable * Broadcom's VideoCore, possibly * Vivante, definitely licensable * Qualcomm's Adreno, formerly Imageon, unlikely Also note that at leas…
Hold up. I thought AMD was actively courting third parties to partner with to do mixed IP development (wrt graphics and GP GPU compute) and that licensing restrictions that they had were almost entirely related to the x86 side of their business.