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The Legend of Zelda: Breath of the Wild Review

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41–50 of 175 posts

Re: The Legend of Zelda: Breath of the Wild Review

#41

> Link gets more health and stamina as you progress, and you can acquire stronger weapons and armor, but he never gets stronger himself. He doesn’t learn to swing a sword or shoot a bow any better. But you do. If this is true, that's wonderful, and if more games became more like that again, I'd be interested in them again. Even just the fact that the reviewer mentioned this as a good thing made me smile.

This is the case for every Zelda game ever.

Re: The Legend of Zelda: Breath of the Wild Review

#42
post #41

> Link gets more health and stamina as you progress, and you can acquire stronger weapons and armor, but he never gets stronger himself. He doesn’t learn to swing a sword or shoot a bow any better. But you do. If this is true, that's wonderful, and if more games became more like that again, I'd be interested in them again. Even just the fact that the reviewer mentioned this as a good thing made me smile.

This is the case for every Zelda game ever.

I don't really understand what parts of the game are really departures from the Zelda formula. Swapping out the small mechanics like climbing and cooking this could be an Ocarina of Time review.

Re: The Legend of Zelda: Breath of the Wild Review

#43
post #24

I'm really hoping that Zelda/Switch are successful enough to push game aesthetics in a better direction. This headlong plunge into the uncanny valley is just gonna lead us to the same dead end that art found itself at the end of the 19th century. No one cares about the bad aesthetics of Orientalist painting any more, and this era of hyperreal titilation is gonna meet the same fate in retrospect.

As I have grown up with all kinds of animated cartoons on the TV, I always wanted a computer game which sported that level of graphics. It turns out, that from the raw hardware capability, computers long ago exceeded this ability, yet there is a big scarcity of real animated games. Windwaker (HD) is a really nice exception from that. It looks like an animate comic movie. From this point of view, I am actually happy t…

Transformers Devastation is about as close to an interactive cartoon as any game has managed so far; https://www.youtube.com/watch?v=FM1StfCCxok It looks pretty much exactly like the cartoons I grew up watching. Apparently it's not a great game though.

Re: The Legend of Zelda: Breath of the Wild Review

#44
post #42
post #41

Earlier quoted context omitted.

This is the case for every Zelda game ever.

I don't really understand what parts of the game are really departures from the Zelda formula. Swapping out the small mechanics like climbing and cooking this could be an Ocarina of Time review.

Outside of the first hour where you acquire the 4 relics the designers require you to have in the game, the game is all open world. You never have to complete a dungeon. You can go straight to the main boss of the game if you chose to.

That's a complete departure of the Zelda formula.

Re: The Legend of Zelda: Breath of the Wild Review

#45
post #43
post #24

Earlier quoted context omitted.

As I have grown up with all kinds of animated cartoons on the TV, I always wanted a computer game which sported that level of graphics. It turns out, that from the raw hardware capability, computers long ago exceeded this ability, yet there is a big scarcity of real animated games. Windwaker (HD) is a really nice exception from that. It looks like an animate comic movie. From this point of view, I am actually happy t…

Transformers Devastation is about as close to an interactive cartoon as any game has managed so far; https://www.youtube.com/watch?v=FM1StfCCxok It looks pretty much exactly like the cartoons I grew up watching. Apparently it's not a great game though.

Visually, I think it looks fantastic.

I've always liked that visual style.

Borderlands is an aesthetic I like, as well.

https://www.youtube.com/watch?v=y3RShjg6agQ

Re: The Legend of Zelda: Breath of the Wild Review

#47
post #28
post #7

Breath of the Wild is getting fantastic reviews from critics right now. It currently has a 98/100 on Metacritic [1], an aggregator for video game reviews. This makes is the #4 highest rated game of all time on their site [2] [1] http://www.metacritic.com/game/switch/the-legend-of-zelda-br... [2] http://www.metacritic.com/browse/games/score/metascore/all/a...

I wonder if those reviews are more Ocarina of Time or Twilight Princess. In fear of upsetting die-hard Nintendo fans I won't specify what I mean by that :) But time will tell. Either way, I look forward to it, will give me an excuse to dust off my old WiiU.

Do people not like Twilight Princess? I really enjoyed the feel of the game, my only complaint was that the pacing felt a tad slow and the combat was spammy

Re: The Legend of Zelda: Breath of the Wild Review

#48
post #24

I'm really hoping that Zelda/Switch are successful enough to push game aesthetics in a better direction. This headlong plunge into the uncanny valley is just gonna lead us to the same dead end that art found itself at the end of the 19th century. No one cares about the bad aesthetics of Orientalist painting any more, and this era of hyperreal titilation is gonna meet the same fate in retrospect.

As I have grown up with all kinds of animated cartoons on the TV, I always wanted a computer game which sported that level of graphics. It turns out, that from the raw hardware capability, computers long ago exceeded this ability, yet there is a big scarcity of real animated games. Windwaker (HD) is a really nice exception from that. It looks like an animate comic movie. From this point of view, I am actually happy t…

Have you seen Cuphead?

https://www.youtube.com/watch?v=2KaXZcjQiWc

Re: The Legend of Zelda: Breath of the Wild Review

#49
post #14

Earlier quoted context omitted.

I've been lamenting this ever since CoD 4 which many hail as a pinnacle in gaming. That was the day that gaming went from performance to grind. In QuakeWorld when I started a match, I had the exact same pre-conditions as Thresh, other than me sucking as a player in comparison. The same was true in Counter-Strike (any iteration), and now Dota 2, which I've played for 2000 hours. I've stopped playing every CoD, BF, LoL…

I understand why you included LoL on that list, unlockables, but as a lifelong counter strike and moba player it doesn't belong. The unlocks are not giving you an advantage over skill at all. You can't play every champion you want but the win rates show that every champion is viable and there is no 'right' mastery setup for any champion evidenced by the wide variety you see in pro build guides. The unlockables simply…

As I mentioned I have played it, but not by any stretch as long as other games, so it might have been unfair in that regard. You are probably right.

However, would it be unfair to suggest that designing a game with unlocks that way takes you down one of two routes below?

* That unlocks (whether it be items or heroes) give you unfair advantage by being fundamentally different in balance and design, and having those available only to some skews the advantage towards the one with a bigger pool.

OR

* That to avoid being unfair to newer players with less unlocks, you end up balancing everything towards a lowest common denominator, that variations in function/mechanics can not exist because it would skew the advantage to only the few who has unlocked it.

In dota you can have really hard hero counters, because everyone has the entire hero pool. If you could only expect players to have 20 out of 100+ heroes, you would have to design them in such a way that at least a 1/5 heroes could play in either the exact same way, or a sufficiently equivalent way.

And at that point, what's the case for making a lot of heroes?

Re: The Legend of Zelda: Breath of the Wild Review

#50
post #47
post #28

Earlier quoted context omitted.

I wonder if those reviews are more Ocarina of Time or Twilight Princess. In fear of upsetting die-hard Nintendo fans I won't specify what I mean by that :) But time will tell. Either way, I look forward to it, will give me an excuse to dust off my old WiiU.

Do people not like Twilight Princess? I really enjoyed the feel of the game, my only complaint was that the pacing felt a tad slow and the combat was spammy

I enjoyed it a lot as well. The impression I have is that it's Skyward Sword, not Twilight Princess, which had a big divide between critic and user reviews.
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