Go for it! I would love to see more focus on browser-based what-the-future-of-code-may-look-like. That said, I don't think that 3D interfaces are the only kinds that need good language / representation. Not that the rules should be really rigid, but I think that if we pursue the notion of reversely symmetric UI-languages we can make a lot of progress. Imagine that you have a 3D scene, what is the minimal language you need to describe it? How can we make it so that language/code is not only minimised but extensible? We must strike a balance.
I would like to have such simplicity in a potential language that when I see a scene in my minds' eye, it's really easy to transfer to the digital realm. I think the simplicity of representation is key.
Being a web dev on my own hours for the past several years now has given me a pretty solid grip of all the needs of an interactive application, and I can say that there has to be some way for users to easily interact and offer all the possible inlets for the information. Starting a 3D-internet movement might require rethinking the inputs. Won't we just use holo-wands to navigate vast swathes of data rapidly? Run through this field of data sheets...
So yeah, rethinking the medium will naturally come up as a question in conversations around this, and I think that it's simply a matter of keeping "user input" as straightforward and easy as possible, in the local _and_ distributed sense. With that as a foundational block, the rest of the 3D scene can start to make sense.