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Rax – A universal React-compatible render engine

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Re: Rax – A universal React-compatible render engine

#41
post #37
post #30

Earlier quoted context omitted.

Start testing on a mid range Android device on 3G and tell me you still believe that. On mobile it's not just the file transfer that takes time: it's the JavaScript parsing and execution (on a single core) that hurts too. iPhones are massively faster than Android (especially cheaper Androids) at this, so many developers don't realize how much performance cost there is for a growing majority of their users. Given how…

I build games where the player is supposed to play for hours. Am I wrong thinking that file size matters less for me? It adds 1% to the loading screen.

Yeah for games it's not much of an issue.

It becomes more of an issue if you are doing a "business" app, where there's a lot of moving between pages and a lot of eventual page refreshes.

Re: Rax – A universal React-compatible render engine

#42
post #29
post #26

Good to see compatible implementations. Over time, we'll have something React-like as part of the web standards.

>something React-like as part of the web standards. Hell no. High-level APIs should remain in user space, they are too often optimized for short term thinking, prone to breakage, and inefficient. Most of the current DOM specification has been around since 1998-2000, and the spec hasn't made a single breaking change. Standards committees have an obligation to not break the foundations of the web, framework authors can…

Fair enough and very true! I suppose web-components are 'react like' in a way though so maybe it's already happening.
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