We Won’t See Hard AR Anytime Soon (2012)
41–50 of 59 posts
Re: We Won’t See Hard AR Anytime Soon (2012)
#42Re: We Won’t See Hard AR Anytime Soon (2012)
#43I'm still having a hard time understanding why adding a black pixel doesn't work. I understand 0x008000 + 0x000000 = 0x008000. But if I were to add a drop of black paint to a drop of green paint it would surely change the color. So not sure where that analogy breaks down.
Re: We Won’t See Hard AR Anytime Soon (2012)
#44But we've seen "soft" AR and it appears to be fairly popular - Pokemon Go and Ingress. If you ask players of either of those games, if they would like a "harder" - i guess this means more immersive - experience while playing these games, they'll bite your hand off. There's also father.io, which looks pretty fun, but I haven't tested that out yet. For me, in my uneducated almost ignorant understanding of the situation…
We've run thousands of VR demos, both in the road and at our dedicated "arcade" space in DC. Not one person has reported anything more than mild discomfort, and that had been a rare minority.
Simsickness is anti-VR FUD. I don't know why, but there is a small cohort of AR advocates and VR detractors who would be gleeful to see the demise of VR.
Re: We Won’t See Hard AR Anytime Soon (2012)
#45I think it's safe to say we won't be seeing truly immersive VR any time soon either. At least any that doesn't make you want to blow chunks, or has a compelling and broad raisondetre. It's interesting to me since I've followed VR/AR for 40 years myself, and what I can say is if you look at the money and hype that have surrounded HMD's (especially in the last couple of years), the technology is still just not there, a…
"If an elderly but distinguished scientist says that something is possible, he is almost certainly right; but if he says that it is impossible, he is very probably wrong." - Arthur C. Clarke Please, keep this in mind... ;-)
Re: We Won’t See Hard AR Anytime Soon (2012)
#46Earlier quoted context omitted.
What do you mean that it "blew your mind?" Do you experience life differently than you did before? I hear this a lot but when I relate it to my experience of the same thing (in this case VR) I would never explain it as "mind blowing."
What demo/experience were you shown? In my case it was Elite Dangerous and Universe Simulator 2. The latter is particularly mind-blowing - within the same spectrum as "the pale blue dot" but to a far, far, greater degree. Tilt Brush has an extreme fun factor - if you own a Vive then you probably want Tilt Brush too, but I'd hardly call it mind-blowing. The trend I've personally found with demoing VR is that the less…
Re: We Won’t See Hard AR Anytime Soon (2012)
#47Earlier quoted context omitted.
Realize, that site is pure speculation and nothing has been shown or demonstrated by ML or otherwise that can "display black." In theory it's possible to build a standing wave on the retina, but to do it with pixel precision with a vrd/fsd is beyond difficult compounded worse by form factor. I disagree with the article that rendering black is necessary for wide consumer adoption of AR.
What makes you disagree with it? I haven't re-read this post from Abrash since it was written (so I don't remember the arguments), but I think telling us more about why you disagree can give valuable input to those of us who are not in the field. :)
I disagree with it based on my interactions with naiive (not an epithet) consumers who are playing in AR. They are excited enough about HMD AR when shown that shadow casting and an AR version of "presence" isn't as much of a consideration whether they would adopt or not. It comes down to "does this provide value." Shadows create realism and people are flexible with realism.
That said, "casting shadows" would be a huge benefit and I think it will get there eventually but there isn't a roadmap to it yet.
Re: We Won’t See Hard AR Anytime Soon (2012)
#48Earlier quoted context omitted.
What do you mean that it "blew your mind?" Do you experience life differently than you did before? I hear this a lot but when I relate it to my experience of the same thing (in this case VR) I would never explain it as "mind blowing."
"mind blowing" in the sense that I could sculpt a life size figure in front of me with mere digital brush strokes. To produce anything like it using analogue methods (snow, clay, cardboard, wood, etc.) would have been painstaking and would have taken hours, and would have required raw materials and dedicated workspace. This is specific to Vive, with the short latency and the fact that I could walk around my sculpture…
Re: We Won’t See Hard AR Anytime Soon (2012)
#49Earlier quoted context omitted.
Rift and Hololens. I get that there is an immediate "Wow" factor, but then I wander off and look at the real world, and think "Holy crap!". They are good, I get that... Not great but something. I don't understand the purpose though. The best virtual reality experiences I've ever had have been between the pages of a book, or induced by psychotropic substances. If they can fix the latency, resolution and FOV issues, re…
> For AR, I can see it as a technology used in business a lot more than for the consumer. I'll be the first to criticize VR for being expensive, but the Hololens is absurd - you'd think that Microsoft would have paid attention to the Glass stillbirth. Oculus pulled off $600 devkits, which gave VR a fighting chance. AR has no fighting chance right now, not at that price, not with so few devs making apps (and many of t…
But this is because I have the perspective of having played around with DIY VR back in the mid-1990s. Back then, the only way you could have gotten anything -close- to what we have now, would have been to drop about $50k on hardware. Even then, it still would have been lacking.
Today, you can get a much better experience in your home for under $5k. To me, that's astounding.
Sadly, we still don't know what to do with it - beyond games and a few other gimmicky things. There has yet to be that "must have" application for VR - we don't have a "photoshop" or "desktop publishing" or whatever you want to call it application yet - at least for the consumer.
For the consumer, it's mainly about video games, and maybe some kind of "social VR" - but that's about it, for now. Those applications (except for the "hardcore") don't justify the price. I'm not sure there is an app that could.
Re: We Won’t See Hard AR Anytime Soon (2012)
#50Since SciFi in relation to AR is mentioned I though a recent episode of Black Mirror I watched was pretty interesting ("Men Against Fire", S3E5). I won't spoil it but the general idea was pretty interesting/food for though with regards to uses of AR.