Not surprising, given that the hype train was billowing at full steam. A friend of a friend interviewed there and eventually walked away saying "Wow. That is a lot of cool-aid" Meanwhile, teams like Oculus are reportedly trying to sidestep AR by investing in "mixed reality", which will bring live camera feeds in to VR, with screens still covering both eyes.
Interesting for sure, but from what I've hear from people using the Rift it's the fixed focus that gives them headaches. I know of a company that make cut scenes for A games, most of their people can't wear the Oculus for more than a few minutes. Big headaches, motion sickness, etc... Before you jump on me, this could be due to the stuff they are trying to show on the Rift -- would content make a difference? Sudden s…
First there's plain old motion sickness. The first time I flew in Elite Dangerous in VR, I tried swooping into a landing pad slot. It was a maneuver I could do ok autopilot from playing in a flat screen, but when I pitched up hard, my stomach dropped. My body was expecting G's it just wasn't feeling. I had to take the Rift off and take some deep breaths to ward off the nausea. I don't usually get motion sickness. I can read on shaky busses with no problems.
Second is simulator sickness, which I think comes from latency and resolution issues? This also hits people differently. I have friends who can only do minutes with the Rift on. I can last as long as my face can take the pressure of the headset, meaning an hour or two at a time.
All in all, yeah, some people just won't be able to handle cutrent gen VR for various reasons.