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Burning Ship Fractal

en.wikipedia.org

41–50 of 68 posts

Re: Burning Ship Fractal

#41

7 minute zoom of the fractal. Incredible level of detail and that final mirrored inverted fractal at 6'38 took me by surprise. https://www.youtube.com/watch?v=CD9yNFmb2FE Are there any good fractal explorers in VR?

i always lament these fractal visualations lack a real time coordinate system

even just bounds at the edges of the visualised space would help to illustrate the phenomenon.. also, the utilised color key would further illuminate

Re: Burning Ship Fractal

#42
post #12

7 minute zoom of the fractal. Incredible level of detail and that final mirrored inverted fractal at 6'38 took me by surprise. https://www.youtube.com/watch?v=CD9yNFmb2FE Are there any good fractal explorers in VR?

Fractals and 3D are an interesting problem: http://www.skytopia.com/project/fractal/mandelbulb.html That page is older, but based on the performance at the time I'm still not sure you could render them in sufficient real-time to make VR a useful thing. (I leap to the assumption you're referring to 3D fractals because merely adding VR to a 2D fractal viewer does not seem like a useful thing to do.)

3d of a 2d fractal is one of the things the group that made the video from the original post are trying to achieve:

http://www.hpdz.net/TechInfo/CameraTilt.htm

you can imagine the compelxity of introducing perspective into the already computationally heavy fractal calculations

Re: Burning Ship Fractal

#43

7 minute zoom of the fractal. Incredible level of detail and that final mirrored inverted fractal at 6'38 took me by surprise. https://www.youtube.com/watch?v=CD9yNFmb2FE Are there any good fractal explorers in VR?

From the video's description:

"The deepest and first ever HD deep-zoom animation into the Burning Ship fractal. This is one of the creepiest and yet stunningly gorgeous fractals ever."

I agree about the creepy factor. I've seen many a fractal video, but this one... is different. Maybe it's the music, but it really did feel mysterious and... creepy.

Thanks for posting the link.

Re: Burning Ship Fractal

#44
post #6

Anyone else thing that the Julia set diagram of this looks like a Nazca-line Image? Imagine you reverse engineered the Nazca Images on the ground and they described advanced Mathematics...Sci-Fi short story Idea there for sure :D

So a bunch of archaeologists are studying some markings found on the stones in a recent dig, when a computer nerd pops in and says, "hey, this looks familiar; I've played with those the other day". Everyone is stunned as she pulls out her laptop and shows them that little fractal demo she wrote...

Re: Burning Ship Fractal

#45
post #28
post #21

Earlier quoted context omitted.

> Why are simple expressions not simple in all "natural" representations? Another example might be the primes, which have a very simple description and very subtle structure in their distribution.

I don't really agree that the primes “have a very simple definition” in that the notion of ‘primeness’ is one of satisfiability and no constructive algorithm is known to exist.

I'm not sure what you mean by not having a constructive algorithm to produce primes. The Sieve of Eratosthenes will output any given prime, with the primes coming out in order, given enough time. There may not be an efficient algorithm, but for most definitions of "information" that won't matter. The sequence of all primes is both so richly structured we've probably only scratched the surface and almost entirely bereft of information.

Re: Burning Ship Fractal

#46

7 minute zoom of the fractal. Incredible level of detail and that final mirrored inverted fractal at 6'38 took me by surprise. https://www.youtube.com/watch?v=CD9yNFmb2FE Are there any good fractal explorers in VR?

That is insane. How is it possible to zoom in that far? Looks like it would have to use some kind of big number library and then parallelize the heck out of it. I like how the rest of the page seemed to zoom out when I glanced outside the video after watching a few minutes or so.

I remember seeing seemingly endless fractal zoom animations like these as long as 20 years ago. Basically, you're not calculating the entire original field of view to anything near the final level of depth. At any given frame, you're essentially doing the calculations only for what's in the current frame and only to the level of detail to support the current pixel count.

Re: Burning Ship Fractal

#48
post #20

Earlier quoted context omitted.

Or they recorded it zooming out, and reversed the recording.

But they still had to find an interesting point from which to zoom out, right?

Yes, but I imagine fractal heads are like us CA heads, spending hours toying and exploring the virtual spaces we've built.

Re: Burning Ship Fractal

#49

Earlier quoted context omitted.

But they still had to find an interesting point from which to zoom out, right?

Yes, but I imagine fractal heads are like us CA heads, spending hours toying and exploring the virtual spaces we've built.

CA?

Re: Burning Ship Fractal

#50

Earlier quoted context omitted.

That is insane. How is it possible to zoom in that far? Looks like it would have to use some kind of big number library and then parallelize the heck out of it. I like how the rest of the page seemed to zoom out when I glanced outside the video after watching a few minutes or so.

I remember seeing seemingly endless fractal zoom animations like these as long as 20 years ago. Basically, you're not calculating the entire original field of view to anything near the final level of depth. At any given frame, you're essentially doing the calculations only for what's in the current frame and only to the level of detail to support the current pixel count.

Well, yeah, but the mantissa alone on your numbers is going to get ridiculously long. That's going to take a bite out of your CPU even just for the ~1000x1000 pixels in the frame
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