Spaceplan
41–50 of 70 posts
Re: Spaceplan
#42Re: Spaceplan
#43How do I obtain the planet boosters? Also, thanks for ruining my dissertation...
Re: Spaceplan
#44I love it! Found myself doing mental calculations for the most effective thing to buy next, and the next thing I knew I'd written a script to automatically buy it: var clickBestThing = function(){ var things = [...document.querySelectorAll("#manufacture__container > div")].map(function(e){ var res = {e}; [...e.getElementsByTagName("span")].map(function(s){ res[s.id] = +s.innerText.replace(/[^0-9]/g, '') }) if(e.id ==…
cA/p + cB/(p+pA) Solving this, we get cA * (p+pA)/pA < cB * (p+pB)/pB Since the left side is all in A, if we pick the item minimizing that quantity, it is faster to buy it before any other item. So changing res.score to be res.cost * (cur_power + res.powerGain)/res.powerGain is going to be a bit faster
Re: Spaceplan
#45There goes my Saturday morning! Time to go stick my wrists in a bucket of ice. Kudos to the developers. Really lovely game, intuitive and entertaining, well-built.
Re: Spaceplan
#46Earlier quoted context omitted.
If you wanna avoid carpel tunnel, window.setInterval(kinetigenClick, 1) :P
I always feel cheat codes don't let me experience the game as its designer intended. But... always tempting. :)
Re: Spaceplan
#47I love it! Found myself doing mental calculations for the most effective thing to buy next, and the next thing I knew I'd written a script to automatically buy it: var clickBestThing = function(){ var things = [...document.querySelectorAll("#manufacture__container > div")].map(function(e){ var res = {e}; [...e.getElementsByTagName("span")].map(function(s){ res[s.id] = +s.innerText.replace(/[^0-9]/g, '') }) if(e.id ==…
https://gist.github.com/thexa4/2da63028a1d8007dedbd0ba9432c8...
Re: Spaceplan
#48Re: Spaceplan
#49Re: Spaceplan
#50There goes my Saturday morning! Time to go stick my wrists in a bucket of ice. Kudos to the developers. Really lovely game, intuitive and entertaining, well-built.
var ki = setInterval(function() { kinetigenClick(); kinetigenRelease(); }, 10);
Then later on at a certain point in the game, I had to stop it:
clearInterval(ki);