I would be very happy if Niantec releases an in-depth write up on the how the backend was implemented and what measures they took to make it scale to handle this kind of traffic. I don't care much for the game, but details of why the servers weren't (aren't?) able to handle the traffic interests me immensely.
.Net apparently. https://twitter.com/JamesNK/status/752283962857234433
Users spend more minutes per day in Pokémon Go than Facebook
41–50 of 144 posts
Re: Users spend more minutes per day in Pokémon Go than Facebook
#42duh. call me if that's still the case in 3 months.
I hope it's here to stay, maybe, since it uses a lot of battery power, phone manufacturers will start prioritizing that.
Re: Users spend more minutes per day in Pokémon Go than Facebook
#43Earlier quoted context omitted.
Pokemon Go is arguably the first killer app for collaborative Augmented Reality. It shows app developers that there is serious public interest in the 'right' type of AR and will no doubt open the doors for serious monetization attempts. My prediction for the next big thing? The AR equivalent of snapchat filters that you superimpose over yourself, your friends or enemies, visible to people whose cameras are running th…
To be honest, I used AR mode for the first few days but I turned it off eventually. It had bugs on my Nexus 5x where it would do some weird stuff to the live preview from the camera, like stretching the video and other artifacts. It also drained my battery significantly faster. Finally, it's just plain easier to catch Pokemon with AR mode turned off, which kind of sucks since that's the killer feature. I'd like to kn…
Re: Users spend more minutes per day in Pokémon Go than Facebook
#44Can we have a moratorium on Pokemon Go posts? It is getting really annoying, especially since submissions regarding it have absolutely no value.
Why? Pokemon Go is the most talked about topic in tech at the moment. Considering this a tech news site, it would seem more than appropriate to show this content.
Re: Users spend more minutes per day in Pokémon Go than Facebook
#45Earlier quoted context omitted.
I'm pretty sure they had immense scaling capabilities, but were hitting upon bottlenecks which were unexpected. I'd be also really interested in what those were.
It's just not economically viable to scale your architecture to day-one or week-one traffic requirements. Look at Blizzard games for comparison, a new release every year or so and they're NEVER equipped to handle it. They know that by the end of the month, user count will drop sharply before stabilizing at a much more manageable level.
Re: Users spend more minutes per day in Pokémon Go than Facebook
#46Re: Users spend more minutes per day in Pokémon Go than Facebook
#47Just watch where you're going, okay?
Re: Users spend more minutes per day in Pokémon Go than Facebook
#48Earlier quoted context omitted.
Why? Pokemon Go is the most talked about topic in tech at the moment. Considering this a tech news site, it would seem more than appropriate to show this content.
It's only "talked about" because a commercial company behind it wants it to be talked about. Why do you think all these articles are popping up?
Re: Users spend more minutes per day in Pokémon Go than Facebook
#49I would be very happy if Niantec releases an in-depth write up on the how the backend was implemented and what measures they took to make it scale to handle this kind of traffic. I don't care much for the game, but details of why the servers weren't (aren't?) able to handle the traffic interests me immensely.
For instance they don't cache pokestop images, my phone keeps redownloading the same images from pokestops and gyms, if it just cached the top 10 most visited pokestops and gyms that would be a decent reduction in data use.
Also it would help if they offloaded some of the work of the GPS onto the local phone steptracking/direction trackers it would help.
I can understand if they don't want to send coordinates of "nearby pokemon" down to the clients because that would inevitably get hacked, but the phone has to repeatedly poll.
If the phone tracked more locally it could not poll GPs until it detects locally that it's moved enough, so if you weren't moving you wouldn't be updating your position very often.
Also I read something that reckons that the game servers are currently all hosted in the US, which would explain the laggy battle experience in Europe. (Freezing at 1hp left, never being quite sure what's hit your character or good times to attack).
Re: Users spend more minutes per day in Pokémon Go than Facebook
#50Earlier quoted context omitted.
Pokemon Go is arguably the first killer app for collaborative Augmented Reality. It shows app developers that there is serious public interest in the 'right' type of AR and will no doubt open the doors for serious monetization attempts. My prediction for the next big thing? The AR equivalent of snapchat filters that you superimpose over yourself, your friends or enemies, visible to people whose cameras are running th…
To be honest, I used AR mode for the first few days but I turned it off eventually. It had bugs on my Nexus 5x where it would do some weird stuff to the live preview from the camera, like stretching the video and other artifacts. It also drained my battery significantly faster. Finally, it's just plain easier to catch Pokemon with AR mode turned off, which kind of sucks since that's the killer feature. I'd like to kn…
My friends playing it have all discovered new things in a city they've lived in for years because of Pokemon Go. So even if they play the game with the camera turned off while catching a Pokemon, there's still a map always on showing how in-game places match up with the real world.
This translates to a weird phenomenon: the other day when we were standing outside a gym by a church, my friends and I noticed on our phone screen that a battle was happening at this gym. Instinctually, me and a few others took our eyes off our phone and turned our head to look at the spires of the church, since gyms are shown in-game as tall structures.
It sounds strange, perhaps even cheesy, but Pokemon is engaging our imaginations in a pretty interesting way.