Live data from Hacker News

“Oculus removed the headset check from the DRM in Oculus Runtime 1.5”

github.com

41–50 of 164 posts

Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”

#41

They deserved the backlash for implementing it, and I hope the Rift continues to suffer now that people know Facebook's true intentions. Not to mention how poorly they treated early supporters after the buyout, e.g. stocking Rifts on retail shelves before they'd fulfilled orders for all backers, then telling backers who complained to get a refund and go buy one from a store... They're only doing the "right" thing bec…

I never got the quest for punishment for actions like this. They did something bad, the community reacted negatively. If they fix the problem, rewarding them is going to make sure it sticks around. Continuing to "punish" them for something they fixed only sends the message that the fix was pointless and that it would have been better to ignore the problem like so many other companies (including Facebook themselves) d…

If you don't continue to punish them it sends the message that it's OK to do bad things if you back pedal. This is basically Facebook's strategy on everything including privacy.

Let's say they want to implement some new feature that they know will impact user privacy. They push two steps further than that they really want. Then when users backlash, Facebook takes one step back. Everyone is happy and Facebook gets more than they originally intended. Rinse. Repeat.

Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”

#43

They deserved the backlash for implementing it, and I hope the Rift continues to suffer now that people know Facebook's true intentions. Not to mention how poorly they treated early supporters after the buyout, e.g. stocking Rifts on retail shelves before they'd fulfilled orders for all backers, then telling backers who complained to get a refund and go buy one from a store... They're only doing the "right" thing bec…

I never got the quest for punishment for actions like this. They did something bad, the community reacted negatively. If they fix the problem, rewarding them is going to make sure it sticks around. Continuing to "punish" them for something they fixed only sends the message that the fix was pointless and that it would have been better to ignore the problem like so many other companies (including Facebook themselves) d…

When you do a bad thing, stopping that bad thing when being called on it doesn't mean everything is suddenly fine again. You still get punished. Your reputation still suffers. And people will be less likely to trust you.

Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”

#44

They deserved the backlash for implementing it, and I hope the Rift continues to suffer now that people know Facebook's true intentions. Not to mention how poorly they treated early supporters after the buyout, e.g. stocking Rifts on retail shelves before they'd fulfilled orders for all backers, then telling backers who complained to get a refund and go buy one from a store... They're only doing the "right" thing bec…

I don't understand the exclusivity outrage. It seems entirely fair to me for a platform holder to expect something in return for funding development of a game.

Consoles have had exclusives since time immemorial and no one seems to bat an eye when it happens. What makes this case special?

Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”

#45

They deserved the backlash for implementing it, and I hope the Rift continues to suffer now that people know Facebook's true intentions. Not to mention how poorly they treated early supporters after the buyout, e.g. stocking Rifts on retail shelves before they'd fulfilled orders for all backers, then telling backers who complained to get a refund and go buy one from a store... They're only doing the "right" thing bec…

I never got the quest for punishment for actions like this. They did something bad, the community reacted negatively. If they fix the problem, rewarding them is going to make sure it sticks around. Continuing to "punish" them for something they fixed only sends the message that the fix was pointless and that it would have been better to ignore the problem like so many other companies (including Facebook themselves) d…

Never mentioning the poor behaviour doesn't reinforce the message. When you teach a child you have a continual need to do this, "I don't want a fuss like Saturday when we do this, I want you to behave, like yesterday" then ideally get them to say what's they are going to do. Corporations are clearly like young children in my mind.

Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”

#46

They deserved the backlash for implementing it, and I hope the Rift continues to suffer now that people know Facebook's true intentions. Not to mention how poorly they treated early supporters after the buyout, e.g. stocking Rifts on retail shelves before they'd fulfilled orders for all backers, then telling backers who complained to get a refund and go buy one from a store... They're only doing the "right" thing bec…

> Especially not with companies like Valve doing the complete opposite giving money to third party devs with no exclusivity deals whatsoever.

Valve forces devs that take their money to have their game on Steam until they have paid back the loan. That's not exclusivity but it's also not no-strings. Valve has an agenda just like Oculus.

Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”

#47

They deserved the backlash for implementing it, and I hope the Rift continues to suffer now that people know Facebook's true intentions. Not to mention how poorly they treated early supporters after the buyout, e.g. stocking Rifts on retail shelves before they'd fulfilled orders for all backers, then telling backers who complained to get a refund and go buy one from a store... They're only doing the "right" thing bec…

> Especially not with companies like Valve doing the complete opposite giving money to third party devs with no exclusivity deals whatsoever. Valve forces devs that take their money to have their game on Steam until they have paid back the loan. That's not exclusivity but it's also not no-strings. Valve has an agenda just like Oculus.

Is money ever no-strings? It seems perfectly reasonable how Valve does it.

Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”

#48

They deserved the backlash for implementing it, and I hope the Rift continues to suffer now that people know Facebook's true intentions. Not to mention how poorly they treated early supporters after the buyout, e.g. stocking Rifts on retail shelves before they'd fulfilled orders for all backers, then telling backers who complained to get a refund and go buy one from a store... They're only doing the "right" thing bec…

I never got the quest for punishment for actions like this. They did something bad, the community reacted negatively. If they fix the problem, rewarding them is going to make sure it sticks around. Continuing to "punish" them for something they fixed only sends the message that the fix was pointless and that it would have been better to ignore the problem like so many other companies (including Facebook themselves) d…

They haven't fixed the problem. They just removed one particular bit of DRM because it was immediately thwarted and then led to piracy of their content. It's still the case that the Oculus store is completely closed off to all non-Oculus hardware without using third-party hacks.

Ultimately, though, it's about trust more than punishment. Oculus lost mine. And now they'll have to actively work to regain it. This one rather tiny move is not sufficient.

Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”

#49
post #44

They deserved the backlash for implementing it, and I hope the Rift continues to suffer now that people know Facebook's true intentions. Not to mention how poorly they treated early supporters after the buyout, e.g. stocking Rifts on retail shelves before they'd fulfilled orders for all backers, then telling backers who complained to get a refund and go buy one from a store... They're only doing the "right" thing bec…

I don't understand the exclusivity outrage. It seems entirely fair to me for a platform holder to expect something in return for funding development of a game. Consoles have had exclusives since time immemorial and no one seems to bat an eye when it happens. What makes this case special?

Because rift is not a freaking console. It is just a new way to display a game that is running on a PC.

Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”

#50
post #44

They deserved the backlash for implementing it, and I hope the Rift continues to suffer now that people know Facebook's true intentions. Not to mention how poorly they treated early supporters after the buyout, e.g. stocking Rifts on retail shelves before they'd fulfilled orders for all backers, then telling backers who complained to get a refund and go buy one from a store... They're only doing the "right" thing bec…

I don't understand the exclusivity outrage. It seems entirely fair to me for a platform holder to expect something in return for funding development of a game. Consoles have had exclusives since time immemorial and no one seems to bat an eye when it happens. What makes this case special?

Many people have batted many eyes about that. Those people typically are big fans of PC gaming, which happens to be the audience that Oculus is targeting. So Oculus is targeting the demographic amongst gamers which is the most opposed to exclusives.

By the way, Valve is supplying quite a bit of funding to VR developers as well but is somehow managing to do it without requiring exclusivity. At the very least, Oculus could require store exclusivity but not hardware exclusivity.

Finally, just because one demographic has gotten used to it (console gamers) doesn't mean it's right. Many folks understand the dangers of exclusives, and they want to prevent that from creeping into PC gaming.

Post reply on HN