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Museum of Soviet arcade machines

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Re: Museum of Soviet arcade machines

#41
post #38
post #35

Earlier quoted context omitted.

So wait, that means USSR had no coin valued at less than today's $1.5 by purchasing power (assuming the 1/2 kopek coin existed at the time)? Interesting.

No, it means that nobody had more than $300 on the hands officially. I.e. they were poor (except "nomenclature" and "valuable people").

The highest official salary was about 1200 roubles a month - two people had this salary, Prime Minister and President of USSR Academy of Sciences. Nevertheless, there were people earning (illegally, of course) tens of millions - https://en.wikipedia.org/wiki/Tsekhovik

Re: Museum of Soviet arcade machines

#42
post #26
post #10

Earlier quoted context omitted.

Do you know if they run on 6502s and other Western chips of the time? Were they cloned, or imported? Or were there Soviet ISA's? I remember reading years ago about how Russian computer scientists in the cold war were more honed in algorithm design, because they basically had to squeeze as much as they could out of their processors to compete with faster Western hardware.

Morskoi Boi/Sea Hunter has no computer, or chips for that matter. It's 1960s tech. Some computer based arcades started to appear in late 1980s, but more like Pong clones and similarly simple "racing" games with 2600-like sprites. At this point the "coops" started popping up, offering pay per minute experience on Atari 800 and ZX Spectrum. There was no Soviet 6502 or Z80 clone; there were however 8080A clones and DEC…

https://en.wikipedia.org/wiki/U880

> The U880 is an almost identical copy of Zilog's 8-bit Z80 microprocessor.

I wrote my first machine-level programs on that chip (I didn't have an assembler, only a dis-assembler, so I hand-translated the code and then used the dis-assembler to check if I had made typos).

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