Earlier quoted context omitted.
I once participated in a Civ-style, turn-based, global game for a Political Science class, and, full disclosure, I was easily the most controversial person to have participated up to that point. The way the professor set up the game it actually had grade-implicating consequences. The class before mine essentially sat down in a giant circle and worked together to solve the 'built in' problems so they could maximize th…
My high school world history teacher ran a game like this for the class. He booked a whole week for it. After two days we had destroyed the world in a nuclear war. He made us sit quietly in class for the rest of the week as punishment! What a great lesson though in how terrible people can be.
Player stuck in an eternal Civ II war
41–47 of 47 posts
Re: Player stuck in an eternal Civ II war
#42I love how this sim makes you a tyrannic psychopath. As if one man was the Nation and that people had no rights on their own lives and could not have a free will. These games are wrong on so many level. Some RPG can transform your psyche, like the jail experiment in SF has proven. Civlization/colonization have let me with a bitter taste in the mouth as a player once I realized how it was making me think, in the real…
Adults are supposed to be able to distinguish fiction and fantasy from reality.
Re: Player stuck in an eternal Civ II war
#43Earlier quoted context omitted.
I don't know if the downvotes are fair here. She's making a point worth discussing even if we disagree. I think that even just since the first civ came out, there has been a little bit of cultural shift where maybe people are seeing national power relations in a different way. Where people are less likely to see acquisition of lands for their nation as being quite such a good thing.
The idea that Civilization makes you, personally, a tyrannical psychopath is not worth discussing. There are vaguely related topics like the one you bring up here that might have some conversational value, but the comment with the downvotes is attributing a positively insane level of mind control to video games.
Re: Player stuck in an eternal Civ II war
#44I love how this sim makes you a tyrannic psychopath. As if one man was the Nation and that people had no rights on their own lives and could not have a free will. These games are wrong on so many level. Some RPG can transform your psyche, like the jail experiment in SF has proven. Civlization/colonization have let me with a bitter taste in the mouth as a player once I realized how it was making me think, in the real…
I don't know if the downvotes are fair here. She's making a point worth discussing even if we disagree. I think that even just since the first civ came out, there has been a little bit of cultural shift where maybe people are seeing national power relations in a different way. Where people are less likely to see acquisition of lands for their nation as being quite such a good thing.
I do always play marathon games on huge maps, though.
Re: Player stuck in an eternal Civ II war
#45Earlier quoted context omitted.
The odd thing is that from what I remember of International Relations classes, the core debate in that subfield is whether states avoid cooperating to achieve absolute gains if there's any risk of compromising their relative strength (and whether game theory is the right analytical framework to use, and whether models of iterative games which penalise defectors are the best explanation for why international cooperati…
That's the problem with game theory in politics - unlike hypothetical scenarios, the game never really ends in the real world. There are typically unseen (or ignored) consequences to actions made during engagements, that come back years later. When I said rational actors, I was referring to the students themselves and the scoring system put in front of them. But you're right - it seems odd that a poli sci professor w…
The 'wiped out, zero points' actually makes the most sense from a pragmatic standpoint. Figuratively speaking, you get zero points when your culture/society/etc is annihilated, wiped out. So there was an incentive to behave in a way to avoid being destroyed.
Just to sum things up, during the conflict & negotiation stage with the "victim" country, the coalition had them surrounded in one tiny town, otherwise taking over the rest of the country. When negotiations failed, the last holdouts were destroyed. It didn't have to end that way - the coalition was okay with letting them have a little compound and stay out of the way...but they didn't like that, made all sorts of demands and noise, and were eliminated out of convenience (my convenience, not necessarily the entire world's).
Re: Player stuck in an eternal Civ II war
#46I love how this sim makes you a tyrannic psychopath. As if one man was the Nation and that people had no rights on their own lives and could not have a free will. These games are wrong on so many level. Some RPG can transform your psyche, like the jail experiment in SF has proven. Civlization/colonization have let me with a bitter taste in the mouth as a player once I realized how it was making me think, in the real…
The famous Stanford Prison experiment has numerous methodological flaws[0] and is most likely hokum, and Phil Zimbardo, the director of this study has exhibited numerous moments of questionable ethics. Including sleeping with and marrying one of his research students. [0] https://www.psychologytoday.com/blog/fulfillment-any-age/201...
Right or wrong as a moral or professional practice, this was incredibly common in the 20th Century, and if that implicated bad science, we'd have to discard quite a lot of it.
Also, it's hard to see how sleeping together would cause them to do bad science.
Re: Player stuck in an eternal Civ II war
#47Earlier quoted context omitted.
That's the problem with game theory in politics - unlike hypothetical scenarios, the game never really ends in the real world. There are typically unseen (or ignored) consequences to actions made during engagements, that come back years later. When I said rational actors, I was referring to the students themselves and the scoring system put in front of them. But you're right - it seems odd that a poli sci professor w…
I'm really quite excited to write out the experience, though I have to admit over 10 years have passed so I've got to focus to dredge back up the memories. The 'wiped out, zero points' actually makes the most sense from a pragmatic standpoint. Figuratively speaking, you get zero points when your culture/society/etc is annihilated, wiped out. So there was an incentive to behave in a way to avoid being destroyed. Just…
If the class is graded on a curve, then by making annihilation equal an instant 0 points, you've incentivized the teams to wipe each other out.