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Amazon Lumberyard: free AAA game engine with Oculus and AWS integration

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41–50 of 187 posts

Re: Amazon Lumberyard: free AAA game engine with Oculus and AWS integration

#41

I got pretty excited and rushed through the article trying to clarify what engine and language it is based on. Got a little bleak when I saw CryEngine and C++. As someone who uses C# and Java it's becoming pretty clear I need to start learning C++ if I want to explore game dev. I realize Unity uses C# but when I compare UE, Unity and CryEngine it really feels like Unity still has a long way to go. The features you ge…

Yeah, especially when you consider Carmack basically volunteered to rewrite Minecraft in C++ for Microsoft (and VR use). I'm not a game developer so I have no idea if C++ is as widespread as it seems but to me that's a pretty big indication.

The rewrite had already taken place (the pocket version of Minecraft). He "just" tweaked the graphics pipeline to minimize latency using techniques such as asynchronous timewarp, optimize framerate and add the other VR related stuff.

Re: Amazon Lumberyard: free AAA game engine with Oculus and AWS integration

#42
post #41

Earlier quoted context omitted.

Yeah, especially when you consider Carmack basically volunteered to rewrite Minecraft in C++ for Microsoft (and VR use). I'm not a game developer so I have no idea if C++ is as widespread as it seems but to me that's a pretty big indication.

The rewrite had already taken place (the pocket version of Minecraft). He "just" tweaked the graphics pipeline to minimize latency using techniques such as asynchronous timewarp, optimize framerate and add the other VR related stuff.

Ah, I see. Thanks!

Re: Amazon Lumberyard: free AAA game engine with Oculus and AWS integration

#43
post #14

Earlier quoted context omitted.

Shame about the 3D format supports. :(

Yea, which is a shame for them, as lots of the smaller shops starting out and actually deciding which game engine to use are likely to be starting with something like Blender. I don't even think 3DS Max exists anymore? Isn't it just Maya now?

3DS Max definitely exists. Autodesk is still supporting them, and not as a 'oh this is just an auxiliary side project'. The breakdown (oversimplified) is Maya is more for complicated models used in animation/CGI (MEL scripting is their 'killer' tool that puts it ahead of Max), while things like architectural and game models are mostly done in 3DS Max (but theres a lot of overlay between the two, i.e., I've seen tons of work done in game modelling on Maya LT).

Speaking of which, Maya LT is not that badly priced for what you get - I have no animation ability but I've seen my friends do some incredible things with it. If you're artistically inclined, have a play. Regardless, the lack of Blender support makes me sad.

Re: Amazon Lumberyard: free AAA game engine with Oculus and AWS integration

#45
post #15
post #3

Digging into the details, it seems this is largely a fork or adaption of the CryEngine, with all the advantages and disadvantages that brings. As I said about Autodesk's offering, Stingray, I think that even a giant like Amazon is going to have an uphill battle bringing a new game engine into mass use. Having been testing game engines just this week, I'm reminded just how much of an ecosystem has built up around Unit…

> Another fully open-source 3D engine is no bad thing. Small correction; it is not open source: https://aws.amazon.com/lumberyard/faq/#Licensing

I think your definition of open source is flawed.

Re: Amazon Lumberyard: free AAA game engine with Oculus and AWS integration

#46

I wonder why Amazon is going after game developers, as the gaming industry looks like a crowded and low-margin market. Not to mention the free to try and mature tools that developers already have (Unity, Unreal Engine, etc.)

> crowded and low-margin market

Isn't that kind of Amazon's thing?

Re: Amazon Lumberyard: free AAA game engine with Oculus and AWS integration

#48

I wonder why Amazon is going after game developers, as the gaming industry looks like a crowded and low-margin market. Not to mention the free to try and mature tools that developers already have (Unity, Unreal Engine, etc.)

The cloud service offerings. They can make a killing off of hosting the game servers and backend APIs.

Re: Amazon Lumberyard: free AAA game engine with Oculus and AWS integration

#49
post #45
post #15

Earlier quoted context omitted.

> Another fully open-source 3D engine is no bad thing. Small correction; it is not open source: https://aws.amazon.com/lumberyard/faq/#Licensing

I think your definition of open source is flawed.

No, you're confusing open source and source available.

Re: Amazon Lumberyard: free AAA game engine with Oculus and AWS integration

#50
post #15
post #3

Digging into the details, it seems this is largely a fork or adaption of the CryEngine, with all the advantages and disadvantages that brings. As I said about Autodesk's offering, Stingray, I think that even a giant like Amazon is going to have an uphill battle bringing a new game engine into mass use. Having been testing game engines just this week, I'm reminded just how much of an ecosystem has built up around Unit…

> Another fully open-source 3D engine is no bad thing. Small correction; it is not open source: https://aws.amazon.com/lumberyard/faq/#Licensing

It is open source, but it's not FOSS.
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