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The best way for Adobe to save Flash is by killing it

stevenwei.com

41–43 of 43 posts

Re: The best way for Adobe to save Flash is by killing it

#41
post #21
post #11

Earlier quoted context omitted.

what parts of flash are not open? When flash opened those parts you mentioned? do their knowledge and control of the closed parts of flash enables them to build better tools? how big a lead did they have for their tools when they opened those parts of flash ? Are they still today the leader in flash tools so maybe it's not worthwhile for a competitor to enter? I really don't know flash in depth , but my guess is that…

"what parts of flash are not open?" The source code of the Adobe Flash plugin, if nothing else. Incidentally, that does bring to mind one possible Hail Mary that could work: Open source the Flash player(s). Whether the open source community could fix performance issues on Linux and OSX depends on a lot of things, but they could certainly fix some things that would make it less aggravating. (Since it's probably imposs…

Source: http://opensource.adobe.com/wiki/display/site/Home

Flash's ActionScript engine, for instance, was donated to opensource and subsequently used to make Firefox faster.

(Adobe Flash Player includes licensed codecs from Fraunhoffer, On2 VPx series, H.264, more... Adobe can distribute them, but cannot license them for redistribution by others.)

Re: The best way for Adobe to save Flash is by killing it

#42
post #14

Earlier quoted context omitted.

> but the main use-cases are the same I beg to differ. Flash is by far the best stream-able vector animation engine.

You haven't contradicted my claim :-) ... meh, programmers. In case you're thinking Javascript games aren't possible ... http://www.hongkiat.com/blog/10-most-popular-iphone-web-game...

Call me when HTML5 can do this

http://www.petrileskinen.fi/Actionscript/TubeView/TubeView.h...

http://www.unitzeroone.com/labs/alchemyPushingPixels/

http://www.pouet.net/prodlist.php?platform[]=Flash

Re: The best way for Adobe to save Flash is by killing it

#43

I think some people are forgetting that Flash is used for more than just serving up video and pop-under ads (though admittedly that would be its largest use). There are a lot of games that may not be possible to run on an HTML 5 canvas. Also, lost in this discussion is the fact that one of the more popular browsers doesn't support HTML 5 in its current version or possibly even its next. Does streaming video work unde…

Also, lost in this discussion is the fact that one of the more popular browsers doesn't support HTML 5 in its current version or possibly even its next. Not natively, but http://excanvas.sourceforge.net/ Does streaming video work under HTML 5 specs? Yes.

a) Excanvas is slow. I've used it in some projects. Its not too bad, but performance was an issue for me

b) There are other parts of HTML5 that IE doesn't support. Although I guess someone will eventually create similar shims to make work as well as webworkers and database access.

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