Why do they have to be so secretive of their pricing?! Why can't I see the price now so I can consider if it's worth it or not?
If I had to pull a figure out of the air: $425.
[0] http://www.roadtovr.com/oculus-founder-palmer-luckey-explain...
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Why do they have to be so secretive of their pricing?! Why can't I see the price now so I can consider if it's worth it or not?
If I had to pull a figure out of the air: $425.
[0] http://www.roadtovr.com/oculus-founder-palmer-luckey-explain...
Why do they have to be so secretive of their pricing?! Why can't I see the price now so I can consider if it's worth it or not?
I wouldn't be surprised if they announce the price before that timer goes away, just to get another round of press.
[0] Stuff like this is outlined in "Trust Me, I'm Lying" - http://www.amazon.com/Trust-Me-Lying-Confessions-Manipulator...
Anyone know if the rift would work on the newest high end model iMacs with the AMD M390? Obviously still have to run it via Windows I assume but just wondering if it would even work on them.
I'm confused though; why do a pre-announcement for an announcement about pre-purchasing a product that's only two days away? They should have simply opened up pre-orders immediately.
That being said I can't imagine they expect to sell much. It requires such a beefy PC (of which fewer and fewer are buying them nowadays for ultrabooks and tablets) and it's going to be expensive plus it won't ship with the touch controllers.
I think VR will ultimately become HUGE but until I can get one for at most $200 and use without a beefy PC I'll pass.
https://www.oculus.com/en-us/blog/oculus-rift-pre-orders-to-...
Also, no mention of the promised Xbox One controller among the bundled items. Wonder if they'll just be sending a coupon or something in the box.
I just get the feeling VR technology simply will not work because the resolution isn't high enough, and even the most top-end monster PCs cannot handle standard resolution VR, let alone 4K or even 8K in the future. Graphics cards really need a huge performance jump to make VR work, and given both Nvidia and AMD seem to be happy releasing a new set each year with only modest 20-30% performance gains then what does thi…
There seems to be some speculation[1] that the performance increase from Maxwell to Pascal will be larger than usual. Given that 2016 is supposed to be the "year of VR", it makes (marketing) sense that the GPUs released this year will be designed and/or optimized for that purpose. We'll have to wait and see how that plays out. [1] - http://www.pcgamer.com/nvidias-pascal-is-10x-as-powerful-as-...
Probably the better link is to the announcement of the pre-orders itself: https://www.oculus.com/en-us/blog/oculus-rift-pre-orders-to-... I'm confused though; why do a pre-announcement for an announcement about pre-purchasing a product that's only two days away? They should have simply opened up pre-orders immediately. That being said I can't imagine they expect to sell much. It requires such a beefy PC (of which few…
Probably the better link is to the announcement of the pre-orders itself: https://www.oculus.com/en-us/blog/oculus-rift-pre-orders-to-... I'm confused though; why do a pre-announcement for an announcement about pre-purchasing a product that's only two days away? They should have simply opened up pre-orders immediately. That being said I can't imagine they expect to sell much. It requires such a beefy PC (of which few…
Now the real question- go with Facebook and buy an Oculus Rift or go with Valve/HTC and buy a Vive? The Vive has more features (like head tracking) but maybe it will be more expensive? There's been nothing but silence in terms of pricing of either of them... I do have a hard time justifying $500+ for a screen I'll strap to my head that will probably be obsolete in a year or two. I will say though, I recently bought a…
Both the Vive and the Rift have head tracking. Positional head tracking has been around since 2014. The Vive has "room-scale" tracking that lets you walk around a large room-sized space, and includes hand controllers that are also tracked in the world. The Rift should support "room-scale" with more cameras, but is not a main focus/supported use case yet for Oculus. The Oculus Touch is like the Vive's tracked hand con…
Now the real question- go with Facebook and buy an Oculus Rift or go with Valve/HTC and buy a Vive? The Vive has more features (like head tracking) but maybe it will be more expensive? There's been nothing but silence in terms of pricing of either of them... I do have a hard time justifying $500+ for a screen I'll strap to my head that will probably be obsolete in a year or two. I will say though, I recently bought a…
I'm waiting for the Vive, or at least a bunch of a reviews of both platforms. I trust Valve a lot more than Facebook to deliver a gaming device that won't be caught up in strange legal requirements, social media promotion, lock-in, platform exclusives, and potential privacy exploitation. I also feel that the Valve team has been working on the non-sexy issues like controls, motion sickness, advanced eye tracking (rumo…