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Openage – Free Age of Empires 2 engine clone

openage.sft.mx

41–50 of 50 posts

Re: Openage – Free Age of Empires 2 engine clone

#41
post #18

So I'm a big fan of OpenTTD which is a similar premise - but I can't help but feel like the timing is going to hurt them here. OpenTTD, OpenRCT, et al, solve a problem that the original game is a subpar (or unplayable) experience on modern hardware; however Microsoft has just rerelease an HD version of AOE2 on Steam not even a year ago. So my fear is that it's directly competing with a equivalent proprietary executab…

In the short-term you are right, but in 5+ years AoE2 HD is going to run into the same problems and then this version might become more popular.

Re: Openage – Free Age of Empires 2 engine clone

#42
post #10

It's amazing to see so many community powered open source projects dedicated to keeping old games alive (while also preserving the same look & feel these games had back in '90s). Along with the OpenMW[1], OpenRA[2], OpenTTD[3] and OpenRCT2[4] listed on openage's GitHub page, lots of others exist. To name a few: * OpenXcom[5] for X-COM: Enemy Unknown and the later Terror From the Deep games. * Nuvie[6], Exult[7] and P…

Yet more evidence that things should become public domain after 15 years.

Re: Openage – Free Age of Empires 2 engine clone

#43
I've successfully: cloned the repo, installed the deps, compile, loaded the assets, and run python run.py... How do I play??

The game generates a map, but there's a very different HUD, with vim-like modes and lots of keyboard shortcuts on the RHS. Is there a tutorial or short introduction in how to get started?

Edit: it's somewhat explained here: https://github.com/SFTtech/openage/blob/master/doc/usage.md

Re: Openage – Free Age of Empires 2 engine clone

#44
post #10

It's amazing to see so many community powered open source projects dedicated to keeping old games alive (while also preserving the same look & feel these games had back in '90s). Along with the OpenMW[1], OpenRA[2], OpenTTD[3] and OpenRCT2[4] listed on openage's GitHub page, lots of others exist. To name a few: * OpenXcom[5] for X-COM: Enemy Unknown and the later Terror From the Deep games. * Nuvie[6], Exult[7] and P…

Let's not forget scummvm for Lucas Arts adventure games (with support for other adventure games data added later)

Re: Openage – Free Age of Empires 2 engine clone

#48
post #10

It's amazing to see so many community powered open source projects dedicated to keeping old games alive (while also preserving the same look & feel these games had back in '90s). Along with the OpenMW[1], OpenRA[2], OpenTTD[3] and OpenRCT2[4] listed on openage's GitHub page, lots of others exist. To name a few: * OpenXcom[5] for X-COM: Enemy Unknown and the later Terror From the Deep games. * Nuvie[6], Exult[7] and P…

There is also the clone for Caesar III. Found here: https://bitbucket.org/dalerank/caesaria/wiki/Home One of my favorite games and Caesaria, last I checked had some bugs, but pretty playable.

Yeah, last I checked it wasn't playable yet ( due to a bug they probably fixed quickly ), but they were moving damn fast! I don't remove it from my steam because I love seeing updates come in. Looking forward to trying it again soon and seeing all the improvements :)

Re: Openage – Free Age of Empires 2 engine clone

#49
post #3

Earlier quoted context omitted.

Like many doom/quake clones (before ID released the source) I expect openage to be supplied without the artwork, you will need an original CD/image for that.

Where does a designer stand if they want to make the missing resources so that the whole game can be shipped for free?

You can make anything you want, just don't use any copyrighted work without the copyright-holder's permission.

Re: Openage – Free Age of Empires 2 engine clone

#50
post #19
post #18

So I'm a big fan of OpenTTD which is a similar premise - but I can't help but feel like the timing is going to hurt them here. OpenTTD, OpenRCT, et al, solve a problem that the original game is a subpar (or unplayable) experience on modern hardware; however Microsoft has just rerelease an HD version of AOE2 on Steam not even a year ago. So my fear is that it's directly competing with a equivalent proprietary executab…

Actually availability of game on Steam only benefit project like openage because it's increased audience of AoE2 a lot. It's was a good game, but community was slowly dying over many years. In same time "proprietary executable" it's just slightly updated version of 16 years old engine with all it's problems with simulation and networking performance. There of course some patches released, but HD not going to be rewri…

I agree that it's a good thing, I just mean to play devil's advocate above. I am afraid they'll have a harder time to attract players to the FOSS version due to the availability on Steam. And especially for RTS games, multiplayer community health/size is vital to growth.
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