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Fallout 4 Service Discovery and Relay

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41–50 of 57 posts

Re: Fallout 4 Service Discovery and Relay

#41
post #28

This is very cool. I have to wonder though what you could do with it, like I don't mean to devalue the OP but I see a lot of people here discussing the possibilities (inventory management etc.), but what is there to stop you from doing that with traditional modding? I guess with consoles this might be useful (although I heard consoles can play PC mods this time around), but as far as the PC goes its probably far easi…

If people downvoting me could explain why, that would be nice. I'm not trying to downplay the OP's creation and I think it's really cool. I was trying to reply to the people in this thread because I feel like they are praising it for the wrong reasons. It's not like we can finally access your inventory programmatically and script it for the first time ever, you could already do all of that stuff with regular modding, and it'd probably be a lot easier too. Maybe I'm wrong about that, but if so I'd like to know how.

As an analogy, to me it'd be like praising WIFI for finally allowing us to communicate between computers on a network.

Re: Fallout 4 Service Discovery and Relay

#42
post #9

Earlier quoted context omitted.

I'd be all over that. I find the way the game displays inventory (particularly guns) quite irritating to say the least. I want to see one ammo type at a time (since you need minimum one gun per ammo type) and then to see a comparison (damage, rate of fire, accuracy, and specials).

Yes, that's also one of the very few complaints I have about FO4. The whole inventory system is designed as if limited to what you can do with a controller. Why can't you deposit all junk from your companion automatically? Why can't you get all inventory not currently used by them? Why can't you craft/replace with power armor pieces that are in storage? I hope some patches/mods for the inventory system come out soon.

I can't help but think Bethesda takes a "World of Warcraft" approach to UI - since no level of customization will make everyone happy, they just implement a baseline and leave the rest up to modders. (And since this only applies to desktop, the baseline works out heavily tailored to consoles.)

Of course this would work more smoothly in practice if the modding tools were ready, and if UI extensions were easy to make and manage.

Re: Fallout 4 Service Discovery and Relay

#43
It's possible that the client is capable of more than just being a server. Running

    help "Bethesda.NET" 0
in the console reveals some interesting commands, such as login, checking if the player is logged in, getting some profile stats and whatnot.

So of interest is whether the scripting engine (Papyrus) is capable of accessing the network or changing anything about the network commands (especially destination/content). If so, that's possibly bad because a lot of players have a propensity to just run as admin[0] due to script extenders in the various games, which are required for a lot of the most popular plugins (e.g. SkyUI).

Used innocently, this could be really cool for modders. Check for updates or even download patches while the game is running for example. Or, hell, multiplayer.

There's also a couple of other commands I found interesting in the game console, such as PyConsole and LuaConsole, which are described as Python and Lua consoles, but running these didn't do anything for me. Those would be fun to play with in game.

[0]http://skse.silverlock.org/skse_readme.txt

Re: Fallout 4 Service Discovery and Relay

#44
post #5

It would be incredibly cool to have a script that automatically manages your inventory while playing the game, e.g. the player picks up all items and has the script auto-drop them if they don't meet certain requirements (value/weight ratio, duplicates, etc.). I'm excited to see where this goes!

I really like this idea, but one of the big "improvements" for me in the scavanging system (given that I didn't play New Vegas, which I believe implemented some of this) is that it's no longer just about weight to value ratio, and it's also about rare components (screws, gears, etc.) for weapon mods. For this to be useful to me, it would need a customizable "hit list" of crafting components as well. Am I the only per…

You can mark ingredients for search in the crafting menu (press 'T' on the pc version I think) and any item that has those ingredients will have a spyglass next to the item name when you look at the item. I have gears, springs, adhesive, and aluminum all marked.

I think they tried to force you to learn how to use this system when you need a circuit board to build a sentry for your settlement and the closest one is in the red rocket in a phone. I just got mad and used the internet. It wasn't until about 20 hours into the game when I wanted to start building mods for the guns that I noticed it.

Re: Fallout 4 Service Discovery and Relay

#46
post #41
post #28

This is very cool. I have to wonder though what you could do with it, like I don't mean to devalue the OP but I see a lot of people here discussing the possibilities (inventory management etc.), but what is there to stop you from doing that with traditional modding? I guess with consoles this might be useful (although I heard consoles can play PC mods this time around), but as far as the PC goes its probably far easi…

If people downvoting me could explain why, that would be nice. I'm not trying to downplay the OP's creation and I think it's really cool. I was trying to reply to the people in this thread because I feel like they are praising it for the wrong reasons. It's not like we can finally access your inventory programmatically and script it for the first time ever, you could already do all of that stuff with regular modding,…

Didn't downvote, am the author of the write up. Since I don't run Windows in the house any more, there's little opportunity for mods (I'm playing on the PS4). Tinkering with the network was fun in its own right.

Re: Fallout 4 Service Discovery and Relay

#47
post #44

Earlier quoted context omitted.

I really like this idea, but one of the big "improvements" for me in the scavanging system (given that I didn't play New Vegas, which I believe implemented some of this) is that it's no longer just about weight to value ratio, and it's also about rare components (screws, gears, etc.) for weapon mods. For this to be useful to me, it would need a customizable "hit list" of crafting components as well. Am I the only per…

You can mark ingredients for search in the crafting menu (press 'T' on the pc version I think) and any item that has those ingredients will have a spyglass next to the item name when you look at the item. I have gears, springs, adhesive, and aluminum all marked. I think they tried to force you to learn how to use this system when you need a circuit board to build a sentry for your settlement and the closest one is in…

In addition to the spyglass icon, if you are facing a chest/item that contains materials you've marked, they have a blue "glow" overlay that makes them stand out. Pretty sure that's part of the base game since the only mods I've installed are one to add more songs to Diamond City Radio and one to tweak lighting and improve ambient occlusion (just basic post-processing tweaks). Don't think the blue glow on tagged materials is part of either mod.

Re: Fallout 4 Service Discovery and Relay

#48
post #25

Earlier quoted context omitted.

Theorically, knowing your ip, people would be able to connect to your fallout 4.

Or practically, if they would scan the entire IPv4 space, which doesn't take too long on a decent connection (5min with 10Gbps, https://zmap.io/ )

Wonder if any relevant strings have shown up in Shodan searches yet.

Still, I'd imagine most PCs and game consoles are behind a firewall and ports aren't forwarded.

Re: Fallout 4 Service Discovery and Relay

#49
post #3

One application comes to mind for this: watch for new screenshots (assuming they automatically get put into a directory for Fallout 4 screenshots) and add the in-world coordinates to the EXIF data.

Other ideas: - a fitbit (pipbit?) for Fallout, track how many km/miles ran/walked, how many km while carrying how much kg of equipment, theoretical calories lost - since it seems to synchronize stats and inventory, you can map where the player killed most enemies/took most stimpaks so you can get a heatmap of enemy-rich zones and rank them by difficulty - divide killed enemies by health lost (or used stimpaks) - ther…

Combined with the inventory access, you could check the player's inventory against the known unique items, and place a custom map marker on the exact location for the next one they don't currently have - a treasure hunter app.

Re: Fallout 4 Service Discovery and Relay

#50

Earlier quoted context omitted.

I find this to be a pervasive problem with Bethesda games starting a few years after The Elder Scrolls 3 Morrowind was released. They pack an insane amount of complexity into their games then provide utterly feeble tools to manage it or refuse to invest time into them as that complexity grows from game to game (especially their inventory system which hasn't changed much since Oblivion). Nothing demonstrates this bett…

the last bit ain't true - from my experience last month. had a off-gaming period for last 5 years and didn't play Skyrim when it was launched. sat to it 2 months ago, with all datadiscs, patches, put all interesting (not only) graphic mods, which had years to gain maturity and compatibility. So I thought I will have the best possible version of the game, better than creators ever aimed for. The game looked meh on all…

Had an off-gaming period of 5 years as well, and trying to get back into it. Just built a nice rig, to max out these new games. Is there a texture pack I can get for the original Deus Ex (1) or something? I played Deus Ex HR two years ago and I was blown away by it. Had a talk with a friend of mine who is also a Deus Ex fan and he told me that Deus Ex 1 is better than HR in every conceivable aspect. Of course I can't wait for Mankind Divided to come out, but I'd very much like to play Deus Ex 1 (for historical reasons) without my eyes smarting. If not I just might get Deus Ex HR Director's Cut off of Steam.
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