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First Person Tetris

firstpersontetris.com

41–50 of 51 posts

Re: First Person Tetris

#43
post #26

Ugh, no straight pieces?

If you're relying on straight pieces you're doing it wrong! Back when I was starting with Tetris I would always try to avoid "holes", i.e. empty spaces that are covered on top. And this leads to the requirement for the straight pieces. I became much better when I started to accept holes and instead just try to keep the top edge a nice shape compatible with many blocks. The straight pieces become a bit of a nuisance,…

How do you get a tetris without straight pieces?

Re: First Person Tetris

#44
Am I the only one that noticed the tv "scanning" that happens. That combined with the surrounding imagery of the VCR really are nice touches.

This guy is awesome.

What is doubly awesome is that there is no credit on the page as to who made it. He just made something cool, and put it up. Done.

Re: First Person Tetris

#45
Holy nauseating reference frames batman...

This really seems to mess with the part of my brain that's been optimized for playing Tetris, even after ~50 lines... It's like going from being fluent in a language to a complete noob again.

Re: First Person Tetris

#46
post #30

Maybe this should be "second-person tetris" since you rotate with the block. I would expect a first-person tetris to offer either a view from the POV of the blocks downward, or from the base upwards at the blocks headed my way.

[deleted]

Re: First Person Tetris

#48

Earlier quoted context omitted.

Yea I remember playing it back in the day. It was called "Blockout" - http://en.wikipedia.org/wiki/Blockout

It was indeed. A friend of mine liked it enough to replicate as a Java applet - http://brokout.org/ My site, but his app. Oh and for amusement value note the specs that it was tested against...

I guess it's necessary in order to see the blocks at the bottom, but the ultra-wide field of view makes it hard to tell visually when the blocks have reached the top two levels.
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