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Self-flying drone dips, darts and dives through trees at 30 mph

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41–50 of 52 posts

Re: Self-flying drone dips, darts and dives through trees at 30 mph

#41
post #16

This does go a long way to explaining speeder bikes -- the human rider controls the gross movement, but the bike itself does obstacle avoidance. Otherwise, there's no way a regular stormtrooper could fly those through the thick forests of Endor.

I think this algorithm would be great for "oh shit a tree" scenarios, but awful for regular flying, since it basically seems to have two modes, blithe disinterest up to a given depth, and panicked evasion thereafter. It would make for a bumpy ride.

Re: Self-flying drone dips, darts and dives through trees at 30 mph

#42
post #2

The video is too stylized for me. I would love for a more steady camera showcasing the drone avoiding obstacles as it flies around. The jump-cuts and music detract from the cool tech I want to learn about.

Many of the fragments in the video would be a lot more interesting if they lasted longer than a second. This is edited to seem exciting, not to show what the actual capabilities and limitations are.

Re: Self-flying drone dips, darts and dives through trees at 30 mph

#43
This is a very disappointing movie, it shows the drone dodging the same tree (or just branch actually) over an over again, there is no indication of its speed, it dodges only one obstacle every time before a cut/edit is done. Is there a reason this was not tried in a forest (as the title would suggest)?

Re: Self-flying drone dips, darts and dives through trees at 30 mph

#45
post #20

Earlier quoted context omitted.

In video games, there are a lot of clever tricks they use to make the player more likely to hit enemies. E.g. the cursor slows down when you get close to an enemy, and bullets bend towards them. See this video: https://www.youtube.com/watch?v=UL1_ht1EdAU I wonder if tricks like these would work on real life vehicles.

>In video games in console games

as opposed to board games

Re: Self-flying drone dips, darts and dives through trees at 30 mph

#47
post #20

Earlier quoted context omitted.

>In video games in console games

console games are video games too

I think the distinction was between console games and PC games, which don't have auto-aim because the player is unlikely to be using a controller.

Re: Self-flying drone dips, darts and dives through trees at 30 mph

#48
post #40

Earlier quoted context omitted.

console games are video games too

Isn't console games and video games equivalent expressions? As opposed to computer games? (that is: I agree with you)

Computer games are also video games. That said, I don't think a correction to the original statement was really necessary.

Re: Self-flying drone dips, darts and dives through trees at 30 mph

#49

Earlier quoted context omitted.

console games are video games too

I think the distinction was between console games and PC games, which don't have auto-aim because the player is unlikely to be using a controller.

It's not a useful distinction since many kinds of games use player UX "cheats" like slight warping to physics algorithms, RNG weighting, etc. Most of these features act to take emphasis off of precise, low-level execution, or the pain of a string of unlucky results, in favor of higher-level strategy concerns, fast decision making, and expected values over time. There is an occasional chorus of "simulation purism" from some folks, but really, simulation elements are bulldozed in games constantly and consciously. The actual results are subtle and people don't take much notice when rules are bent, they just experience "fluid control" or "fair outcomes."

Auto-aim is only well-known because it's visually obvious when it occurs - the gun did not point in the direction of the camera.

Re: Self-flying drone dips, darts and dives through trees at 30 mph

#50
post #25
post #2

The video is too stylized for me. I would love for a more steady camera showcasing the drone avoiding obstacles as it flies around. The jump-cuts and music detract from the cool tech I want to learn about.

I just don't understand asking a human to run the camera drone. Presumably there's more than one of these, have one follow and rely on the pace drone for positioning. It was pretty hard to watch, but really watching sensing and localization applied in a 3D space is extremely cool.

To do that reliably, I think both vehicles would need to know their absolute positions with high resolution (spatial and time). Could be a separate research project given how small their planes are.
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