This brings up a thought that I've had for a very long time. Almost every type of optimization that a programmer could employ is repeatable. It involves matching patterns ("Identification" in the context of this article), analysis ("Comprehension"), and rewriting ("Iteration"). All of these steps can be efficiently automated. And it turns out that compiler writers collectively know about the vast majority of these te…
Insulation from performance concerns also makes your performance model less predictable. Because the ends of optimisations are observable, but their means are not, people resort to “butterfly programming”. As a small example, in ActionScript 3, people used to write their conditionals like this: if (a) if (b) { ... } Rather than this: if (a && b) { ... } Because the dumb compiler generated better code for the former.…
optimization(fold_constant_vector_lookup_access_frobnitz) {
complex code here
}
And if the compiler can't apply the optimization, it can produce an error rather than slow code.