Nobody should work for months on an iPhone app. The platform is not friendly to that style of app. Work for weeks, launch and test.
Other startup got there before me. Stop or continue?
41–50 of 76 posts
Re: Other startup got there before me. Stop or continue?
#42Re: Other startup got there before me. Stop or continue?
#43Re: Other startup got there before me. Stop or continue?
#44With a large team and large funding, your competitor has set for itself a very high bar for success.
You, on the other hand, can declare victory by building something (some) people want (TM), even if it's not making you a lot of money (assuming you have other source of income).
Re: Other startup got there before me. Stop or continue?
#45Or, of course you could give up and wish you would have tried harder when you look back a few years from now. I know which decision I'd regret more!
Re: Other startup got there before me. Stop or continue?
#46Nobody should work for months on an iPhone app. The platform is not friendly to that style of app. Work for weeks, launch and test.
I don't know how friendly the platform is for that approach, either. Fast iteration works better when you don't have the bottleneck of app store reviewers.
Re: Other startup got there before me. Stop or continue?
#47Re: Other startup got there before me. Stop or continue?
#48Does: a) Your app require a large user base to be functional ? b) The appeal increase with larger community ? c) Is useful on its own, regardless of other users ?
There is a reason there are few facebooks and lots of shoe stores. What are you ?
Re: Other startup got there before me. Stop or continue?
#49Nobody should work for months on an iPhone app. The platform is not friendly to that style of app. Work for weeks, launch and test.
> Work for weeks, launch and test. I don't know how friendly the platform is for that approach, either. Fast iteration works better when you don't have the bottleneck of app store reviewers.
Re: Other startup got there before me. Stop or continue?
#50Nobody should work for months on an iPhone app. The platform is not friendly to that style of app. Work for weeks, launch and test.
Counterpoint: an iPhone has about the same computing power as the first-gen Xbox. People will eventually put a commensurate amount of development effort into it, and you will have to compete with them.
Because if you spend months and release to the great app store silence, it will break you faster than a 5 ton pin would break a camels back.