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Sony deletes more movies from the accounts of people who ‘bought’ them

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Re: Sony deletes more movies from the accounts of people who ‘bought’ them

#391
post #14

Earlier quoted context omitted.

Consoles made sense as a product category where specialized graphics hardware was not generally available for consumer PCs. We have this now, every PC has some kind of graphics hardware, and has for many years. Consoles have been riding on their momentum of their brands , but the technical justification for their product category hasn't existed for 15+ years now.

Specialized graphics hardware hasn’t been the selling point of having a console since at least 2002 with the first XBox. The selling point of consoles is that they’re a software platform, with development incentives, standardized hardware, standardized UI conventions, and a centralized storefront to be able to conveniently and natively play stuff on your TV without fussing about. Valve has barely started to muscle in…

I will give it to Sony with the Ps3, at least the Cell was an attempt at something different hardware wise. But they also learned the lesson that building walled gardens of technology can keep people out just as easily as they try to keep them in.

Re: Sony deletes more movies from the accounts of people who ‘bought’ them

#392

I read recently that PlayStation users are moving to PC en masse, and also Xbox has been gutted by layoffs, and there's a backlash against Nintendo for the switch 2 pricing. Is the age of the console finally coming to an end?

To be fair had RAM prices not screwed up the steam machine consoles would have been dooms earlier. They are about to enter a slow decline before death

Maybe, they still aren't going to have the same economy of scale or the business loss leading tendency of some consoles.

Valve doesn't want to be subsidizing hardware that can be used as a desktop. that puts them on the back foot.

But I suspect Xbox is eventually going to go the path of Steam cube and end up licensing out hardware/software spec and let multiple vendors make hardware.

The 3DO sales model may rise again some 35 years after the fact.

Re: Sony deletes more movies from the accounts of people who ‘bought’ them

#393
post #31

I read recently that PlayStation users are moving to PC en masse, and also Xbox has been gutted by layoffs, and there's a backlash against Nintendo for the switch 2 pricing. Is the age of the console finally coming to an end?

I wouldn't be surprised if consoles got replaced by video game streaming. Not the next generation and probably not even the generation after that, but that will be most likely it.

I have been hearing that since 2009 with Onlive and it still seems just as far away now as it was then.

Current streaming services struggle at times to deliver consistent performance and quality, having low latency input involved in it just makes the problem worse.

Re: Sony deletes more movies from the accounts of people who ‘bought’ them

#395

I read recently that PlayStation users are moving to PC en masse, and also Xbox has been gutted by layoffs, and there's a backlash against Nintendo for the switch 2 pricing. Is the age of the console finally coming to an end?

Nintendo will always exist, which I'm mostly okay with

They have their faults but they still seem to have their same goals in mind.

Re: Sony deletes more movies from the accounts of people who ‘bought’ them

#396
post #147
post #115

Earlier quoted context omitted.

> PlayStation users are moving to PC en masse Source? Is that reddit? It simply doesn't make sense.

HNers continue to never know that they are in their own bubble. The same reason why Linux on the Desktop is an ongoing meme.

Pretty much. Like Linux on the desktop, until I see it, I don't believe it.

Don't get me wrong, I only run Linux personally but until I see it at random offices, supermarkets and my parents place... its not taking off like it looks online.

Re: Sony deletes more movies from the accounts of people who ‘bought’ them

#397
post #18

Earlier quoted context omitted.

Yeah. I gave up a couple of years ago after Epic broke my account and I lost my purchases irrecoverably. I have actually started playing board games with people now. This is so much better for me. And cheaper. And you can't taken them away.

Retro gaming is an increasingly popular option, too. These days I have more fun messing with Amigas, C64s, and cheap emulation handhelds than big modern games. Retro hardware prices have been going up fairly significantly though, especially for Amiga stuff.

In 2020 I ended up selling most of my retro stuff, turns out it was a good time to do it due to the lock downs and a brief period of high prices for that stuff.

But the main reason I sold was because I just wasn't interested in doing ongoing hardware maintenance. Emulation while not perfect was good enough for me.

I see many retro machines nowadays that have HDMI port, USB controllers/memory cards, SD card disk readers, new power supplies etc. You start to realize that other than the motherboard and external case, it has all been replaced. They were built like commodity hardware and it shows, they aren't made to go decades. And that is with the popular stuff, if it is more obscure then your options are limited.

Re: Sony deletes more movies from the accounts of people who ‘bought’ them

#398

Earlier quoted context omitted.

Sadly, the future might be phone gaming. The mobile gaming market is as big as the console and PC markets combined.

Phone gaming with a USC-C display or simply cast to the TV, and Bluetooth remotes. It might not be as bad as it sounds. My phone has 12GB RAM, 256GB NVME SSD, a decent GPU and a dedicated AI chipset as well. Sure, it won’t beat a tricked out gaming PC with some $4000 GPU in it, but it will probably be competitive with console gaming. Granted, the PS5 is 5-6 years old by now, but my phone has more power in every measu…

Things like the Ouya where they took common android hardware and software stack and put them on a TV cheaply was a great idea. They just executed it so poorly it was always going to die.

A mostly open platform that had an online store, very cool. But it became flooded with crap from day one.

Re: Sony deletes more movies from the accounts of people who ‘bought’ them

#399

Earlier quoted context omitted.

I said "a decent chance that's as good as buying the thing". If these mega companies stick around and continue to offer access to the content, then it is as good as buying it (arguably better if you don't have to store it and can download onto many devices over decades). But note that this was all preceded by "a decent chance". There is also a chance that it won't turn out to be as good as buying, if the company goes…

> I said "a decent chance that's as good as buying the thing". I didn't think I would need to quote more of your message, its essence is that you think these kinds of licenses *can be* "as good as buying" when they demonstrably have never been close to it... and it's by design. > If these mega companies stick around and continue to offer access to the content, then it is as good as buying it (arguably better if you d…

> I didn't think I would need to quote more of your message, its essence is that you think these kinds of licenses can be "as good as buying" when they demonstrably have never been close to it... and it's by design.

You cut out a key part of what I said. When people do that, I don't read the rest of their really long replies. Good day.

Re: Sony deletes more movies from the accounts of people who ‘bought’ them

#400
post #104

Earlier quoted context omitted.

Its ok for some thing but the lag is simply too much for popular genres of games.

If cloud means AWS then probably, but I think the serious cloud gaming people are generally trying to get you connected by fiber to a data center in the same city.

Even the best case scenarios are not great on latency. The whole display > input > transmit > render > encode > transmit > decode > display pipeline.

There is the idea of predictive rendering but that would involve a lot more rendering power, bandwidth and a tight integration with the base engine.

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