Earlier quoted context omitted.
The issue isn't usage, it's waste. Every byte of RAM that's used unnecessarily because of bloated software frameworks used by lazy devs (devs who make the same arguments you're making) is a byte that can't be used by the software that actually needs it, like video editing, data processing, 3D work, CAD, etc. It's incredibly short sighted to think that any consumer application runs in a vacuum with all system resource…
I dunno man, I have 32gb and I'm totally fine playing games with 50 browser tabs open along with discord and Spotify and a bunch of other crap. In not trying to excuse crappy developers making crappy slow ad wasteful apps, I just don't think electron itself is the problem. Nor do I think it's a particularly big deal if an app uses some memory.
This is why the top model of the previous generation of the iPhone (the iPhone 16 Pro Max) has only 8 GB of RAM, bumped to 12 GB for the current top model (the iPhone 17 Pro Max at the higher tiers of additional storage). If Apple had decided to put more RAM than that into any iPhone, even the models where the price is irrelevant to most buyers, they would not have been serving their customers well.
So, now you have to pay a penalty in either battery life or device weight for the duration of your ownership of any device designed for maximum mobility if you ever want to having a good experience when running Electron apps on the device.