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Counter-Strike: A billion-dollar game built in a dorm room

nytimes.com

391–400 of 478 posts

Re: Counter-Strike: A billion-dollar game built in a dorm room

#391

I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…

The move is intentional, it's extremely hard to sell someone microtransactions if they find themselves a member of a tight knit community they enjoy playing a game with. If they are isolated and believe the only mechanism for advancement is microtransactions, they are much more likely to spend money.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#392

Earlier quoted context omitted.

This is actually significantly worse now. The video game Roblox alone is awash in tens of thousands of cases of attempted grooming or child endangerment, according to their own metrics, and that's just what they have detected.

This is a parenting issue. The internet doesn’t need training wheels. No offense to those children, but their parents are complete failures.

At some point you reach a critical mass of personal responsibility failures where you need a systemic solution.

Even if the internet doesn't need training wheels, the video game where the average player is 12 might.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#393
post #375

Earlier quoted context omitted.

There's a difference between being toxic within a community. The community can self correct, it can ban people. And if you don't like a community, you can leave at any time. Compared to being toxic anonymously. Unless you get banned by an algorithm, your free to just suck. However, I was in one CS clan where a girl gave out her real number to a random guy. Within minutes she was getting spam calls and other not great…

i played CS competitively and the cheating was horrendous. if i had to put a number to it, i would guess that 50% were cheating in some form simply because it wasn't very difficult. I would ultimately be relying on checking the number of digits in your Steam ID to tell whether this account was fresh (higher probability that you bought a new one and were cheating). I think the anon matchmaking is the horrible part, no…

>I think the anon matchmaking is the horrible part, not the anti cheat software.

Exactly. That's why an invite only community server can work.

Anti cheat is a losing game.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#394

I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…

I legit miss early 2000s gaming. 1) People interacted, they truly did. Dramas, friendship, everything. Where? Quakenet, Forums. Every clan had their channel, some easily reached 1000+ people. 2) People genuinely played together in teams: CS, Day of Defeat, you name it. You had your clan and spammed #5on5 on quakenet. 3) Those clans actually met in lan! At Smau Italian Lan Party 2002 there were more than 60 Counter St…

This sounds a lot like one of my favorite games, TagPro, aside from the difference in scale. It has a very tight-knit community, brought together especially by its several community-run competitive leagues. There was even an IRL meetup recently. Sadly it doesn't have anywhere near the marketing budget to become as big as CS.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#395

Earlier quoted context omitted.

Thanks for sharing this! Very interesting! I believe de_dust2 is likely still the most played FPS map. Not sure which other map could have dethroned it. It can’t be Fortnite since Fortnite changes the map every few months and nowadays makes a new one every year or so. I guess Blood Gulch from the time when Halo was super popular was a very popular map as well. Then you also have 2fort from the Team Fortress games. Bu…

As much as I love all the maps you mentioned, and could probably sketch their layouts from memory, I think Rust and Nuketown from the call of duty series are probably better known by a wide margin. Rust has been featured in 3 different games that had a combined sales of over 2 billion dollars, but even that is small peanuts compared to Nuketown. Nuketown has been featured in six different games, with 17 total variant…

cs skins are pulling in a billion a year nowadays.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#396

I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…

I legit miss early 2000s gaming. 1) People interacted, they truly did. Dramas, friendship, everything. Where? Quakenet, Forums. Every clan had their channel, some easily reached 1000+ people. 2) People genuinely played together in teams: CS, Day of Defeat, you name it. You had your clan and spammed #5on5 on quakenet. 3) Those clans actually met in lan! At Smau Italian Lan Party 2002 there were more than 60 Counter St…

What is stopping us from all using IRC again ?

Re: Counter-Strike: A billion-dollar game built in a dorm room

#397

I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…

I have fond memories of playing on those modded community servers once in a while, it was a nice variety in the world of rats and regular gameplay.

While there is still some amount of it around in the Counter-Strike 2 era, there's a strong disincentive for joining random community servers when there have been client vulnerabilities that allow arbitrary code execution.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#398

I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…

Warcraft 3 remains my favorite game to this day, simply due to the sheer volume of custom maps you could play.

I can't explain how excited I was for the Reforged version of the game and how disappointed I was when it flopped.

My favorite part of games is learning the mechanics and coming up with strategies. Which paired well with an endless supply of new game modes to try.

I have been unable to find any modern game that is both active and has a series of custom maps. If anyone knows of any, please let me know.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#399
post #232

Earlier quoted context omitted.

I legit miss early 2000s gaming. 1) People interacted, they truly did. Dramas, friendship, everything. Where? Quakenet, Forums. Every clan had their channel, some easily reached 1000+ people. 2) People genuinely played together in teams: CS, Day of Defeat, you name it. You had your clan and spammed #5on5 on quakenet. 3) Those clans actually met in lan! At Smau Italian Lan Party 2002 there were more than 60 Counter St…

In the late 1990s, living in South Korea during the fallout of the IMF financial crisis, my friends and I discovered PC bangs. These gaming havens offered titles like Rainbow Six, MechWarrior 2, and the legendary StarCraft. As a teenager, those moments were unforgettable—sitting in a buzzing PC bang, immersed in epic battles, sparked a lifelong passion for computer networks that I still pursue today. In the 2000s, I…

Alternatively, there's enough folks here who could probably commit to a time/day every month to play some of these games online.

Obviously, not the same as doing it in a cafe or a LAN party, but I'd personally love to play some Brood War with fellow HN folks. Private server or not, i don't really care - I just want to play with people I can connect with in the lobby or in a discord server or whatever.

I never got into SC2 but Brood War IMO is the best RTS ever made hands down.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#400

I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…

Warcraft 3 remains my favorite game to this day, simply due to the sheer volume of custom maps you could play. I can't explain how excited I was for the Reforged version of the game and how disappointed I was when it flopped. My favorite part of games is learning the mechanics and coming up with strategies. Which paired well with an endless supply of new game modes to try. I have been unable to find any modern game t…

Does StarCraft 1 & 2 count?

Brood war is still active in Korea

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