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Orion, our first true augmented reality glasses

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Re: Orion, our first true augmented reality glasses

#391
post #379

I met a lady once, we were in a line at DefCon. She worked on these and was quite concerned that they'd end up on the heads of children, feeding content-reaction biometrics about those children to people who would then use that data to manipulate those children in harmful ways. I'm curious if people think that that's worth worrying about, or if the idea of optimizing ad placement based on whether it makes your pupils…

Meta spends a lot more money trying not to read children's data than actually read it. You can't even bid to serve ads to people under 18 on Meta.

You sure about that?

https://nypost.com/2024/08/08/business/google-meta-reportedl...

Re: Orion, our first true augmented reality glasses

#392

I met a lady once, we were in a line at DefCon. She worked on these and was quite concerned that they'd end up on the heads of children, feeding content-reaction biometrics about those children to people who would then use that data to manipulate those children in harmful ways. I'm curious if people think that that's worth worrying about, or if the idea of optimizing ad placement based on whether it makes your pupils…

Nick Clegg (public affairs guy at FB) is currently lobbying to get VR headsets on schoolchildren. I can't think of anything I want less than my kids wearing those things while in class all day.

https://nickclegg.medium.com/how-the-metaverse-can-transform...

Re: Orion, our first true augmented reality glasses

#393
post #12

I know it's a prototype, but yikes those are large and goofy looking. Reminds me of the old 80's NHS glasses in the UK (which you could get for free if you couldn't afford otherwise). Or for those of you old enough, Brains from the old Supermarionation versions of the Thunderbird show ( https://i2-prod.walesonline.co.uk/incoming/article8451975.ec... )

This is common with everything new tech. The first laptops, the first phones, the first iPhone, the first iPod and so on started out large.

And most new tech is garbage that quickly dies. Don't get correlation and causation mixed up here.

Re: Orion, our first true augmented reality glasses

#394

> We don’t think people should have to make the choice between a world of information at your fingertips and being present in the physical world around you. What a weird mission statement.

Agreed. Can the experience provided by this hardware be so much superior to a smartphone that'd ill want to put this thing on my face if im not someone that needs to wear glasses? Can this be really superior to a "fingertip" experience I take out of my pocket when needed? I'd have to take the glasses out of my pocket, put them on when needed, OR wear them all the time? All the time is a no-go for me, I've had Lasik, and its in my top 3 best lifetime decisions, not wearing glasses is such a quality of life improvement. I'm a vision pro owner, and it's a great experience, but even with a smaller form factor, I would not consider this a replacement to the 'fingertip' experience.

Re: Orion, our first true augmented reality glasses

#395
post #280

Earlier quoted context omitted.

Thick rims like those are considered high fashion right now. It's the opposite of goofy and says a lot about the audience here that you're all oblivious to this fact.

If anything, high fashion is extremely goofy. Have you seen the stuff those people wear?

Get used to it. You'll be wearing a muted version of it soon.

Re: Orion, our first true augmented reality glasses

#396

A solution looking for a problem.

I disagree with this sentiment. Form factor has been the driving force behind the adoption of computing devices throughout history—look at the PC or the smartphone. Each one marked a new era. Glasses seem like the preeminent form factor for a computing device, short of a direct neural interface.

The smartphone enabled always-available computing. Glasses will enable always-on computing.

Re: Orion, our first true augmented reality glasses

#397

I've long been a huge skeptic of the whole Metaverse project/undertaking, I think I've called it a smoking crater where ten billion dollars used to be. But this is really interesting: it sounds like the display works, and it sounds like the puck is workable, and it sounds like both can squeak above the line in terms of battery life. If those things are true I may turn out to have been completely wrong. I don't know t…

The Verge's article[1] mentions that the consumer version planned to be a few years out won't have silicon carbine lenses, and that those lenses are responsible for the majority of the cost of the Orion device due to extremely poor yields. Sounds like they're pretty great otherwise so maybe they're return to it at some point in the mid-future.

I agree regarding the undertaking - enormously costly, but if they can make it "just glasses" it might actually end up as the "next computing format" Zuckerberg was looking for. (Even in that case though, whether it was worth the investment/Meta can stay on top I don't know.)

[1] - https://www.theverge.com/24253908/meta-orion-ar-glasses-demo... (ctrl+F for "silicon carbide", it's the last mention)

Re: Orion, our first true augmented reality glasses

#398
as a lifelong glasses wearer I don't understand why anyone would want to increase the time & activities involving wearing glasses, especially big, clunky ones. Make Zuck wear these 20 hrs/day in all weather & activities for a few decades, then get back to us.

edit: though I got to admit it has advanced "not hotdog" capabilities...

Re: Orion, our first true augmented reality glasses

#399
Nice hardware. They're down to swim goggle size.

Then you see what Facebook wants you to do with it - see screens in front of you all the time. One with Facebook's "Recommended" page, and a video of some talking neckbeard. There's a feeling of "we were promised virtual reality, and all we got was talking heads of influencers." The hardware apparently has GPS, but that's turned off. So, no Pokemon Go yet. Not even Hyperreality.[1] It's all about ads and clicks.

It can't draw dark. The workaround seems to be to dim out the world and draw light overlays, like almost everybody else. Will it work in bright daylight?

[1] https://www.youtube.com/watch?v=YJg02ivYzSs

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