Earlier quoted context omitted.
I feel like I have spectacular eyes. I can read absurdly small texts that shocks other people, great low light, yada yada. The quest2 made my eyes hurt after just using it for maybe half an hour. Tried it a few times over several weeks and decided that my vision is worth more than some entertainment. I'm not sure how they're going to get around that aspect.
The Quest 2 has minimal inter-pupillary distance (IPD) adjustment — only three fixed options. If your eyes don’t match closely enough to one of them, it can be very uncomfortable. Mine don’t, and I have the same experience as you, but I can put up with it for short bursts. More expensive headsets have much better lenses and adjustment options. It’s not an inherent problem with VR, just concessions to make a cheap dev…
Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
391–400 of 543 posts
Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#392Earlier quoted context omitted.
You can use them (MBPs) to actually make money. AVPs mostly make money to 2-bit YouTube influencers making videos about it…
Well, a $5000 80” TV doesn’t make you money either.
It's sitting in a weird place right now where it's too expensive for what you get, but it's fairly easy to imagine how it could improve to become something much more attractive/popular.
Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#393Earlier quoted context omitted.
When have Apple ever shipped a product as a "dev kit"? Dev kit is a euphemism for failed market launch. (Maybe Apple should retroactively call the Newton a dev kit as well.)
The ARM porting device for the x86 transition, but that was optional to return.
Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#394Earlier quoted context omitted.
> the choices ended up as kill the project or release what we have Yeah, kill the project would have made the shareholders very displeased. I don't think what Apple has is incomplete, VR is just not all that. Immersion for most people is like a roller coaster — fun for a bit but who wants to ride all day?
It would be great to have a personal rollercoaster at home.
Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#395Earlier quoted context omitted.
> It doesn’t really solve enough of a “real” problem to justify the current cost Exactly this, for now the minimal use cases for these kinds of high-end VR headsets leave them firmly in the "gimmick" category. I'm pretty sure some mass-market use case will be found for them, maybe even outside of gaming, but the fact that some pretty smart people haven't found this one already is a teensey-tiny bit worrying too.
how didnt porn run this over? honestly porn did advances the internet because it, and gaming, was THE usecase for most people. youtube etc wasnt there at the time it was porn and games. And porn and games should be the reason why VR shall sell
Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#396It has a lot of good specific uses but struggles past that.
It continued to be very impressive technology wise but something that wont be adopted en mass for a long time. Tim Cook was right to be worried about this product - should have trusted his intuition on that one.
Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#397Earlier quoted context omitted.
Unless perhaps you're severely disabled, holidays are so much more than just your eyes and ears. Not just all of your five senses, and your ability to interact, but the social and human side as well, and your ability to interact physically with it all. People said the same kind of things about TV - and while, on the one hand, they perhaps underestimated the profound effects of TV on society, nobody would confuse it w…
I guess the affect of the Internet would have been discounted at the times of books and libraries. You might also be underestimating the brains ability to conjure a completely new reality. Our imagination can transport us anywhere - hence adventure, travel and crime books. VR/AR experience augmented by our own imagination, hence to discount the affect of VR is also discounting the ability of our imagination. Of cours…
Not an argument. Besides, like 10-15 years in to WWW companies like amazon, google, facebook, youtube were there. 12 years after oculus rift VR is still a small niche.
> You might also be underestimating the brains ability to conjure a completely new reality. Our imagination can transport us anywhere - hence adventure, travel and crime books. VR/AR experience augmented by our own imagination, hence to discount the affect of VR is also discounting the ability of our imagination.
No, it is not discounting the ability of our imagination. It is more correct to say that you are discounting the ability of our imagination by suggesting that adventure, travel and crime books aren't all we need to immerse ourselves. By going this path of argumentation (if we can call it an argument) you are basically saying that VR is for those, well, lacking in imagination
> Of course holidays are much more but why do so many people prefer chatting online than chatting personally with other people?
Do they? I don't think they do. Chatting with someone they don't know? Maybe. Doing a video call with a friend/partner? No.
> Why are online dating apps and food delivery so popular?
You are conflating meeting (just meeting, once people meet they don't maintain their relationship on the app) someone new and not a social activity with, well, socializing with people that you want to socialize with.
> I don't know but it definitely does not have something to do with people wanting to go out and interact with random people.
You do understand that outsides is not filled only with random people?
What argument are you trying to make for VR? What use case, that would make VR "huge", are you suggesting?
Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#398Earlier quoted context omitted.
Well, you do that then. Not everyone has to conform to your world view or preferences. Some people are perfectly fine with using a VR device.
But how does his family deal with him being essentially uncontactable for huge swaths of time for multiple days? Did I ever say everyone has to conform to my worldview? He said his preference. I asked a question about his use case. I stated my preference. That's it
In our 2-person family there are times where me and my wife spend an entire evening, sometimes even a full day or two independently doing whatever hobbies we have. We both appreciate the ability to hyper-focus when we like. It’s very easy to “deal with” too: you just continue your life until the other one becomes available. What is so wrong about it?
You are not uncontactable anyway, if someone needs to contact you they can still approach you. Obviously this wouldn’t work so well with a little kid.
Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#399Honestly, this is a shame, because I think a lot of the vision pro's flaws are Apple problems. That said, meta seems to have found a sweet spot in price/performance, so maybe in a few generations we will have something with the quality of vision pro that is not locked down
It's not a sweet spot. It's less then 10 million MAU over 5 years for about $40 billion dollars. How is that a sweet spot. If you can't get 10 million MAUs in 5 years for $40 billion dollars, you're a failure. Quest is a failure. AVP being an even bigger failure doesn't make Quest a success.
Is waymo a failure? It's not deployed across the US yet, and it's been over a decade etc
No, they're just trying to solve hard technology problems. I want companies to be ambitious, that's way better than seeing them just focus on cutting costs etc
Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#400A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…
When I look at the commonality between all the successful consumer electronics, it's really about how easily they fit into people's lives. The AirPods and Apple Watch were two of the most recent smash hits because they are an improvement on what existed before For me to watch a video on a phone, tablet, laptop, or TV is easy. Turn on screen. Play video. With wedding photos, you can make them your phone screen backgro…
I was walking through my house, navigating doorways, stairs, and changes in lighting, with my son's headset while I had the equivalent of a 30in monitor playing Netflix following me around. I sat on the couch and pinned the "tv" to the wall, enlarged it to be a 80in tv.
What truly is missing is a shared environment between multiple headsets in the same location. Movie night where the whole wall is a shared experience, and it can be synced with grandma who is three states over; even better, we can look over and see grandma in AR and she sees us. Distributed family night! Some ergonomics to work out. That, and seeing faces.