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Apple's bad faith 27% tax on web purchases

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Re: Apple's bad faith 27% tax on web purchases

#391

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False equivalency. Most people like living in America and tons of people want to move there, while only religious fanatics would be okay living in a country built and controlled by Al-qaeda

Our religious fanatics have put an insurrectionist who stole classified documents as their top choice for leader. Hopefully the trend of being a desirable place to live continues, but I don't know if it's yet safe to point fingers at the awful governments built by other sets of religious fanatics.

the assumption is that Trump was only elected by Christians?

I honestly feel bad for the left. Given everything their news media tells them is under threat they seem legitimately scared about a nonissue. The power of the news cycle.

Re: Apple's bad faith 27% tax on web purchases

#392
post #34

If it was just a tax, it'd be bad enough. But Apple's in-app payments solution is severely lacking in terms of features and capabilities. Just some of the problems: * You cannot issue a partial refund. * Actually, you can't refund a customer at all. Customers have to contact Apple to request a refund and it's entirely at their mercy of their whims. * If Apple declines the refund for whatever reason, you and the custo…

> If it was just a tax, it'd be bad enough. But Apple's in-app payments solution is severely lacking in terms of features and capabilities. You’re approaching this from the premise that you pay a commission for payment processing, when in actuality the primary purpose of the commission is to collect payment for the use of Apple’s IP. All the rest is secondary to that. Nevertheless, even from the payment processing pr…

> You’re approaching this from the premise that you pay a commission for payment processing, when in actuality the primary purpose of the commission is to collect payment for the use of Apple’s IP. All the rest is secondary to that.

The IP I'm paying for is all tied to their payments platform. I would rather use none of it. I'm also paying separately for the right to develop and publish on their store via their annual fee.

> A decent amount of developers actually complain about how easily Apple gives refunds going by posts I see on different forums, but I prefer it this way.

We have a subscription offering, so the consumables experience may be different.

> This seems like a rather extreme solution. Was there a big issue with your app that compelled you to do this?

No. We have a freemium model with a subscription pro tier. The user was on the paid plan for a few months and messaged us that he actually gets enough value out of free tier features and would like a refund. It's very understandable that many decision makers in that position wouldn't issue a refund. But a single negative review can hurt us a lot, so we try to go out of our way to avoid that happening.

> If you mean a trial and then a temporary discount then no, there’s no direct native way of doing this. [...]

Yeah, this is the scenario I'm describing. Creating new products is laborious with setting international pricing and replicating for different discount levels across monthly and annual recurring subscriptions.

> Depending on how “ad-hoc” you’re talking about, wouldn’t offer codes fulfill this desire?

The use-case was to enable "Pay what you think is fair" pricing with a slider. Similar to what TrueBill/RocketMoney does.

Re: Apple's bad faith 27% tax on web purchases

#393

Earlier quoted context omitted.

I'm still optimistic, but I wouldn't be completely gobsmacked if I was wrong. I would have argued 20 years ago Valve would have done more to lock in their market (I was kind of right, but they are much more clever with it and it doesn't impact consumers). I also would have argued 20 years ago that Sony would topple Nintendo in the portable market. >Here's an example showing how they're just like any other company: Th…

there’s more to steam than the storefront, the “social network” side. game time tracking and end of year reports mean a lot to some gamers. i don’t see epic making any meaningful impact in steams user base

>game time tracking and end of year reports mean a lot to some gamers.

some indeed. It's another network effect and it is indeed useless to try and grab people away from something even if EGS had every feature of steam. So I get why Epic didn't try to be a social network (it could do game tracking reports if it wanted to. But that's not selling anyone).

traditionally, storefronts live and die by its library, pricing, and especially exclusives, So I understand how and why they focused on what they did.

Re: Apple's bad faith 27% tax on web purchases

#394

Earlier quoted context omitted.

That's irrelevant. Both iPhone users and app developers have options on both sides. Developers can ignore Apple's platform and end-users have lots of options for phones that aren't iPhones.

You keep pretending that this problem can be solved if everyone "just" ditched iPhones for Android or Windows Phone or Symbian or whatever. Sorry to disappoint you, but this is not how the world works.

I’m not the one pretending. You’re pretending like people don’t have a choice in what phones they buy. They do.

Re: Apple's bad faith 27% tax on web purchases

#395

Earlier quoted context omitted.

I think you're conflating their designation as "markets" because they are marketplaces of apps with the economic term "markets" which has a specific definition for a sector of industry.

no conflation at all. read up on some of the trials for Google and Apple over the last couple years. The anti-trust trials aren't talking about a "super market", they're talking about a relevant market in anti-trust context.

You’re discussing this in the context of a case that deemed that it wasn’t an anti-trust violation because it was determined Apple doesn’t have a monopoly, though. They’re not considered their own markets.

Re: Apple's bad faith 27% tax on web purchases

#396

Earlier quoted context omitted.

iOS is not a market segment. Smartphones is the segment and so you do have a choice. The courts have already ruled that Apple doesn't have a monopoly in their segment.

That's not what the courts have been saying lately. iOS app distribution and Android app distribution have both been called relevant markets in recent trails.

The first half of your claim is false, "iOS app distribution" was not accepted as a valid "relevant market" in the very court case being discussed. But I think you knew that already.

Re: Apple's bad faith 27% tax on web purchases

#397
post #277

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> I don't care what a distributor takes as long as I have other options > this 30% is more or less a lock-in cost for the only official way to do business on IOS As an app developer you're pretty much "screwed" TBH. You don't have a choice as to what platform your users choose (as long as you want to be in the market). Let's say Apple allows sideloading, but it is somewhat tedious and most users choose to stick to th…

Let's say Apple allows sideloading, but it is somewhat tedious and most users choose to stick to the official App Store [...] There is no reason that sideloading is tedious. If it is, then that is a deliberierte choice, going from no sideloading to no sideloading that anybody will care to use. Just as Microsoft was forced to suggest alternative browsers to users instead of simply bundling Windows with Internet Explor…

[deleted]

Re: Apple's bad faith 27% tax on web purchases

#398
post #354

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> Have you ever gotten stuck with a monthly fee for something that's hard to cancel? It's a real pain the butt, no? Not at all, credit card charge-backs are easy. I don't need Apple at all. In fact, Apple acting as the intermediary makes things worse, because if I wish to dispute/chargeback a payment with a particular app, I have to do that to Apple, which could have unrelated negative effects on my other purchases t…

The problem with a chargeback is that it doesn’t actually cancel the service. You’re likely to see the same charge on your next month’s statement. Now, as part of the chargeback process the merchant may cancel your subscription, but they’re also likely to ban you as a customer from ever using their services again.

> Now, as part of the chargeback process the merchant may cancel your subscription, but they’re also likely to ban you as a customer from ever using their services again.

If things have reached the point at which I'm doing a chargeback, I'm clearly not too concerned with, or interested in, remaining their customer.

Re: Apple's bad faith 27% tax on web purchases

#399

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Epic used to charge insane fees for the Unreal Engine too. They really only changed their tune when Fortnite became so successful they could print money via skins.

You're making shit up. Unreal was at the same 5% years before fortnite. albeit with a lower kick in threshold

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Re: Apple's bad faith 27% tax on web purchases

#400

Earlier quoted context omitted.

I'm sure any number of Christian lunatics would love to remake America into Y'all-Qaeda.

I’m guessing you don’t know much about religion? Christianity and islam are quite a bit different, the latter literally convinving people to convert by sword. And here I thought HN got rid of bigoted comments like this.

> the latter literally convinving people to convert by sword

Unlike such famously gentle Christian coercions like the Spanish Inquisition or the Crusades. :P

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