In the world of graphics programming, you've got: - continuing accumulation of documentation and utility libraries from Khronos - excellent learning materials from the community - tons of legacy code all using C++. https://github.com/KhronosGroup/Vulkan-Utility-Libraries https://github.com/cg-tuwien/VulkanLaunchpad https://cescg.org/our-services/an-introduction-to-vulkan/ Until I see professionals get funding to buil…
It is no accident that Khronos has security critical certified subsets of OpenGL and Vulkan.